Propel XWing Manual
23
COUNTERCLOCKWISE ROLL B
IR BATTLING
BATTLING
With IR battling, the infrared transmitters in the front of the ship will send a signal
and the infrared receiver beneath the ship will register a hit.
IR battling is relatively easy because it sends a wide signal and the receiver points
down underneath the ship. If you aim anywhere beneath your target ship from a
range of less than 2-3 meters, you will most likely score a hit.
A few things to note about IR
battling:
Sunlight greatly reduces the
distance that an IR signal
can travel. Battling outside in
daytime means that you will
need to be especially close to
your opponent to score a hit.
When battling indoors, IR
signals can bounce o of walls
(especially white walls). You can
sometimes achieve a hit even if
you weren’t directly aiming at
your opponent, if you re using
the right angle.
When IR battling, you will
not be able to battle with any
Star Wars
ships that are set to
use aux weapons.
TRANSMITTERS
RECEIVER
When battling with your vehicle it is best toy outside in a wide open space of
about 200-300 feet, in an open eld with no obstruction such as trees, houses, open
water, or power lines. When battling indoors it is recommended to do so in a very
large open area such as a gymnasium or sports center with high ceilings and no
obstructions.










