User`s guide

www.projectiondesign.com
english
5
5.4 Multi image processing operational states
5.4.1 Bypass states
5.4.2 Calibration state
5.4.3 Online state
5.4.4 Auto state
6 Geometry correction 27
6.1 Warping algorithms
6.1.1 Perspective
6.1.2 Mesh Warp Transform
6.1.3 Mesh Warp Bezier
6.2 Warping user interface
6.3 Scaling filters
6.3.1 Lanczos filter
6.3.2 B-spline filter
6.3.3 C-spline filter
6.3.4 Linear interpolation filter
6.4 Working with the perspective algorithm
6.5 Working with the Mesh Transform algorithm
6.6 Working with Mesh Bezier algorithm
6.7 Fine tuning control points
6.8 Real Time Warp
7 Edge blending 35
7.1 Introduction
7.2 Edge blending algorithms
7.2.1 Basic edge blending
7.2.2 Advanced edge blending
7.2.3 User interface for basic edge blending
7.2.4 User interface for advanced edge blending
7.2.5 Adjusting the shape of advanced edge blending zones
7.2.6 Adjusting the advanced blend drop-off curve
8 Test patterns 41
8.1 Circle test pattern
8.2 Grid (Pixel) test pattern
8.3 Grid (Angle) test pattern
8.4 Turning test patterns on and off