User`s guide
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Edge blending
Introduction
Edge Blending is a companion feature to Image Geometry Correction. Edge Blending
enables the seamless projection of a large image using several overlapping projectors. Since
geometry correction for projection on non-fl at surfaces is a built-in requirement in almost all
Edge Blending systems, the pairing of Edge Blending and Image Geometry Correction in the
same video signal processor is a natural one.
Edge blending algorithms
MIPS support two different types of edge blending: Basic and Advanced
Basic edge blending
Basic edge blending is used for simple and slightly curved surfaces. A percentage or a
defi ned number of overlapping pixels is specifi ed. The overlapping region of each side (top,
bottom, left, right) of the image is then geometry corrected with the warping that is being
applied to the image.
Advanced edge blending
Advanced edge blending is used for more complex surfaces like a dome (spherical). With
advanced edge blending, warping and blending is completely disconnected. After correct
geometry correction has been applied, multiple blend areas are defi ned to create the
seamless image.
User interface for basic edge blending
To apply basic edge blending to an image, select “Blend” from the left hand toolbar, and
select Basic Blend Setup. The window in Figure 8-25 will appear.