Operation Manual
© proDAD GmbH
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Export RGB steam as
Here you determine the Animation-Output format (AVI).
Codec
the codecs available are already checked on selection. Why? Some codecs do not register
correctly in the system. If the export process is then started, a system error appears that looks as
though Heroglyph could not export with this codec. The real reason, however, is usually an
insufficient system integration of the codec - or of course a different alignment to other media
(e.g. special media players, etc.). If error checking brings up results these will be shown in the
codec's info window (codec does not support format, etc.)
Important: as some codecs transmit a default error code in this checking the real cause for error
can not always be determined correctly. Even an incorrect data path can cause an export process
to fail. Therefore, please always check the export path's validity (especially if removable media,
RAM discs, etc. are used).
Important Note:
Raw format : ideal for uncompressed animation files (AV) for usage in studios without possible
plug-ins. Supports RGB-A (inclusive of alpha channel!)
Driver
This is where you get Information about the selected Codec as well as Setting Options.
Quality
Here you select the Quality of the file.
File
Here you determine the Path and the Export folder in which the Sequence will be exported.
By clicking this button the animation rendering will start.
•
The codecs registered in the system that allow data to be written are always offered for
export.
•
without applying the scaling option the format of animations is always equal to the format in
export/format
•
AVI animations cannot contain an alpha channel and are therefore not to be used, if in the
final usage the Keying per alpha channel is possible. The possibility of single frame sequence
export via TIFF or TGA 32 can be applied here.










