Operation Manual
© proDAD GmbH
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high quality: best possible preview quality, soft glyphs and sharp textures. A inteference
reducing device is additionally used in case of small contours.
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good: best possible display of glyphs, but only crude display of graphics/animations
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slow - fast: produces the fastest, but qualitatively poorest results when working, i.e. for
previews, ideal for low-performance computers or when using complicated animations in
objects
This setting requires the most rendering time, especially if animations are used.
Frame type
Here you can set the half or full frame parameters.
If you want to export a result, but either the editing software's project settings or the video
hardware requires a change to the half frame sequence, this can be adjusted easily.
Full frames is especially required for web animations or results that are to be used elsewhere
other than in the video application. If a comb effect is evident in the rendered result, this probably
means that the incorrect half frame type is selected. If the result is slightly jerky, it may be
necessary to change the settings from "Full frame" to "Half frame"
In some parameters these half-frame settings have a different name:
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Fields - upper first
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Fields - lower first
optimize for video
This filter should always be selected if the end result is designed for video output. Advantage: less
picture interference, optimized colour spectrum. When the filter is switched off there is a speed
advantage in calculating of about 20%, but with this it brings a lower quality during video usage.
Rendering
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Calculation RGB + alpha (in one image) : 24 bit RGB color data as well as 8Bit alpha channel
data is saved in a file. However, the data can be opened separately and is not yet rendered.
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RGB offset with alpha: rendered 24-bit RGB color data and 8-bit alpha channel data are stored
in a single file.










