Designer User Manual v3.7 User Manual
MBOX
®
MEDIA SERVER USER MANUAL 219
93 Layer Edge Blend Right Soft edge to transparent amount softness
94 Layer Edge Blend Top Soft edge to transparent amount softness
95 Layer Edge Blend Bottom Soft edge to transparent amount softness
96 Layer Edge Blend Left & Right Soft edge to transparent amount softness
97 Layer Edge Blend Top & Bottom Soft edge to transparent amount softness
98 Alpha Mask From File * Mask using additional file file number Flip mode
99 Drop Shadow
Drop Shadow w/ position
1
X-offset Y-offset
100 Drop Shadow 2 Simple drop shadow offset amount
101 Luma Lines Color & Luma block effect width rows
102 ASCII Art Converts image to characters scale desat
103 Oval Crop w/ X/Y Position
Crop that can be repositioned
2
size softness
108 Shaded Material * Additional file creates relief map file number amount
109 Hue and Saturation
Combines Hue and Saturation controls
in a single effect
Hue
(127 = default)
Saturation
(127 = default)
201 L/R-Shutter mask LHS/RHS of layer left right
202 B/T-Shutter mask Bot/Top of layer bottom top
203 Move Center shift rotational center of image X (127=def.) Y (127=def.)
204 Shake X/Y shake effect X Y
205 Strobe strobe effect off time on time
206 Object Tile tiling effect number spacing
207 Z-Position changes z-position of object position
208 Specular Highlight
creates specular highlight from
spotlights
amount spread
209 Texture Scale/Rotation
adjusts scale & rotation of texture on
gobos
scale rotation
210 Texture X/Y Position adjusts X/Y position of texture on gobos X Y
211 Allegiance
determines ownership of layer in dual
independent mode owner
1 - 63:
no action,
64 - 127: screen
1,
128 - 191: screen
2,
192 - 255: both
screens
n/a
212 Crop to Alignment Rectangle
crops content to screen area defined by
alignment rectangle
alignment
rectangle number
1>63 no action,
64>127 center
content
213 X/Y Position and Scale Damping motion damping for position & scale ** X/Y position scale
214 Z Rotation and Scale Damping motion damping for position & scale ** Z rotation scale
215 Texture Flip
inverts drawing axes (X,Y,Z) when
applying a texture to an object
0 - 31 = flip X
32 - 63 = no flip
64 - 95 = flip X, Y
96 - 127 = flip Y
128 - 159 = flip X,
Z
160 - 191 = flip Z
192 - 223 = flip X,
Y, Z
224 - 255 = flip Y,
Z
n/a
Effects (Continued)
(Refer to notes at end of Texture Effects table.)
ID Effect Description Control 1 Control 2