User guide

© Copyright Precisionsound 2012 www.precisionsound.net
Welcome
Exosphere was created to inspire music composers and sound designers. Like the Biosphere and
Mechosphere libraries, it was carefully designed to avoid common problems with collections of looped
sound effects, where the loops are too short; the dynamics are squashed; the audio quality is
inconsistent; and the files have unhelpful names (“sfx_26875491.wav”…). In contrast, with Exosphere,
Biosphere and Mechosphere, the loops are all over one minute; have wide dynamic range; are 24-bit
48khz quality throughout; and have unique file names that describe the content in memorable ways.
This lets you explore the library confidently and creatively, without sifting through mysteriously named
files of variable quality and usefulness. We hope you enjoy Exosphere!
How Exosphere is organised
Audio files in Exosphere are between 1:01 and 1:16 in length. Each file has a unique descriptive name to
indicate its character. Files are normalised to -0.5db, with no limiting applied. This gives you the
flexibility to change the dynamics to suit your mix.
The files in Exosphere are intended primarily to be placed directly on the timeline of a DAW or video
editor, such as Cubase/Nuendo, Sonar, Vegas, Pro Tools, Logic, etc.
The included sampler programs are for easy auditioning of sounds, with one sound on each note from
C1 to C#5, mapped alphabetically by file name. For more information about the program for Kontakt 3
and above, please see over.
Sounds
C1 Amethyst cavern
C#1 Arctic spectres
D1 Astral path
D#1 Aurora generator
E1 Babbage bubbles
F1 Black ice
F#1 Boiling souls
G1 Boson accelerator
G#1 Contamination zone
A1 Corpse parade
A#1 Cyborg nursery
B1 Digital fireflies
C2 Drowned seance
C#2 Drumbox disaster
D2 Electrocution chamber
D#2 Elliptic calculus
E2 Energy core
F2 Exhumation rites
F#2 Fermion portal
G2 Galaxy radar
G#2 Gamma fission
A2 Ghost containment
A#2 Heart failure
B2 Hostile environment
C3 Hoverpod windscreen
C#3 Imploding system
D3 Isostatic foundry
D#3 Lazarus laboratory
E3 Lobe erosion
F3 Malfunctioning robot
F#3 Mental corrosion
G3 Mining planet
G#3 Molecular celeste
A3 Nonlinear jellyfish
A#3 Nuclear worm
B3 Overheating circuits
C4 Paranormal voices
C#4 Phone rage
D4 Pripyat playroom
D#4 River Styx
E4 Ruined tape
F4 Scrying mirror
F#4 Sigil ritual
G4 Silicon detector
G#4 Skynet feast
A4 Spacetime noodles
A#4 Spinning spider
B4 Supercrusty guitar
C5 Synth interior
C#5 Trance birds