User's Manual
Table Of Contents
- Chapter 1 INTRODUCTION
- Chapter 2 INSTALLATION
- Chapter 3 Switch Management
- Chapter 4 Basic Switch Configuration
- Chapter 5 File System Operations
- Chapter 6 Cluster Configuration
- Chapter 7 Port Configuration
- Chapter 8 Port Isolation Function Configuration
- Chapter 9 Port Loopback Detection Function Configuration
- Chapter 10 ULDP Function Configuration
- Chapter 11 LLDP Function Operation Configuration
- Chapter 12 Port Channel Configuration
- Chapter 13 Jumbo Configuration
- Chapter 14 EFM OAM Configuration
- Chapter 15 VLAN Configuration
- Chapter 16 MAC Table Configuration
- Chapter 17 MSTP Configuration
- Chapter 18 QoS Configuration
- Chapter 19 Flow-based Redirection
- Chapter 20 Egress QoS Configuration
- Chapter 21 Flexible Q-in-Q Configuration
- Chapter 22 Layer 3 Forward Configuration
- Chapter 23 ARP Scanning Prevention Function Configuration
- Chapter 24 Prevent ARP, ND Spoofing Configuration
- Chapter 25 ARP GUARD Configuration
- Chapter 26 ARP Local Proxy Configuration
- Chapter 27 Gratuitous ARP Configuration
- Chapter 28 Keepalive Gateway Configuration
- Chapter 29 DHCP Configuration
- Chapter 30 DHCPv6 Configuration
- Chapter 31 DHCP option 82 Configuration
- Chapter 32 DHCPv6 option37, 38
- Chapter 33 DHCP Snooping Configuration
- Chapter 34 Routing Protocol Overview
- Chapter 35 Static Route
- Chapter 36 RIP
- Chapter 37 RIPng
- Chapter 38 OSPF
- Chapter 39 OSPFv3
- Chapter 40 BGP
- 40.1 Introduction to BGP
- 40.2 BGP Configuration Task List
- 40.3 Configuration Examples of BGP
- 40.3.1 Examples 1: configure BGP neighbor
- 40.3.2 Examples 2: configure BGP aggregation
- 40.3.3 Examples 3: configure BGP community attributes
- 40.3.4 Examples 4: configure BGP confederation
- 40.3.5 Examples 5: configure BGP route reflector
- 40.3.6 Examples 6: configure MED of BGP
- 40.3.7 Examples 7: example of BGP VPN
- 40.4 BGP Troubleshooting
- Chapter 41 MBGP4+
- Chapter 42 Black Hole Routing Manual
- Chapter 43 GRE Tunnel Configuration
- Chapter 44 ECMP Configuration
- Chapter 45 BFD
- Chapter 46 BGP GR
- Chapter 47 OSPF GR
- Chapter 48 IPv4 Multicast Protocol
- 48.1 IPv4 Multicast Protocol Overview
- 48.2 PIM-DM
- 48.3 PIM-SM
- 48.4 MSDP Configuration
- 48.4.1 Introduction to MSDP
- 48.4.2 Brief Introduction to MSDP Configuration Tasks
- 48.4.3 Configuration of MSDP Basic Function
- 48.4.4 Configuration of MSDP Entities
- 48.4.5 Configuration of Delivery of MSDP Packet
- 48.4.6 Configuration of Parameters of SA-cache
- 48.4.7 MSDP Configuration Examples
- 48.4.8 MSDP Troubleshooting
- 48.5 ANYCAST RP Configuration
- 48.6 PIM-SSM
- 48.7 DVMRP
- 48.8 DCSCM
- 48.9 IGMP
- 48.10 IGMP Snooping
- 48.11 IGMP Proxy Configuration
- Chapter 49 IPv6 Multicast Protocol
- Chapter 50 Multicast VLAN
- Chapter 51 ACL Configuration
- Chapter 52 802.1x Configuration
- 52.1 Introduction to 802.1x
- 52.2 802.1x Configuration Task List
- 52.3 802.1x Application Example
- 52.4 802.1x Troubleshooting
- Chapter 53 The Number Limitation Function of Port, MAC in VLAN and IP Configuration
- 53.1 Introduction to the Number Limitation Function of Port, MAC in VLAN and IP
- 53.2 The Number Limitation Function of Port, MAC in VLAN and IP Configuration Task Sequence
- 53.3 The Number Limitation Function of Port, MAC in VLAN and IP Typical Examples
- 53.4 The Number Limitation Function of Port, MAC in VLAN and IP Troubleshooting Help
- Chapter 54 Operational Configuration of AM Function
- Chapter 55 TACACS+ Configuration
- Chapter 56 RADIUS Configuration
- Chapter 57 SSL Configuration
- Chapter 58 IPv6 Security RA Configuration
- Chapter 59 VLAN-ACL Configuration
- Chapter 60 MAB Configuration
- Chapter 61 PPPoE Intermediate Agent Configuration
- Chapter 62 SAVI Configuration
- Chapter 63 Web Portal Configuration
- Chapter 64 VRRP Configuration
- Chapter 65 IPv6 VRRPv3 Configuration
- Chapter 66 MRPP Configuration
- Chapter 67 ULPP Configuration
- Chapter 68 ULSM Configuration
- Chapter 69 Mirror Configuration
- Chapter 70 RSPAN Configuration
- Chapter 71 sFlow Configuration
- Chapter 72 SNTP Configuration
- Chapter 73 NTP Function Configuration
- Chapter 74 DNSv4/v6 Configuration
- Chapter 75 Summer Time Configuration
- Chapter 76 Monitor and Debug
- Chapter 77 Reload Switch after Specified Time
- Chapter 78 Debugging and Diagnosis for Packets Received and Sent by CPU
- Chapter 79 VSF
- Chapter 80 PoE Configuration
- Chapter 81 SWITCH OPERATION
- Chapter 82 TROUBLESHOOTING
- Chapter 83 APPENDIX A
- Chapter 84 GLOSSARY
36-1
Chapter 36 RIP
36.1 Introduction to RIP
RIP is first introduced in ARPANET, this is a protocol dedicated to small, simple networks. RIP is a distance
vector routing protocol based on the Bellman-Ford algorithm. Network devices running vector routing protocol
send two kind of information to the neighboring devices regularly:
• Number of hops to reach the destination network, or metrics to use or number of networks to pass.
• What is the next hop, or the director (vector) to use to reach the destination network.
The distance vector Layer 3 switch send all their route selecting tables to the neighbor layer3 switches at
regular interval. A layer3 switch will build their own route selecting information table based on the information
received from the neighbor layer3 switches. Then, it will send this information to its own neighbor layer3
switches. As a result, the route selection table is built on second hand information, route beyond 15 hops will
be deemed as unreachable.
RIP protocol is an optional routing protocol based on UDP. Hosts using RIP send and receive packets on UDP
port 520. All layer3 switches running RIP send their route table to all neighbor layer3 switches every 30
seconds for update. If no information from the partner is received in 180 seconds, then the device is deemed
to have failed and the network connected to that device is considered to be unreachable. However, the route
of that layer3 switch will be kept in the route table for another 120 seconds before deletion.
As layer3 switches running RIP built route table with second hand information, infinite count may occur. For a
network running RIP routing protocol, when an RIP route becomes unreachable, the neighboring RIP layer3
switch will not send route update packets at once, instead, it waits until the update interval timeout (every 30
seconds) and sends the update packets containing that route. If before it receives the updated packet, its
neighbors send packets containing the information about the failed neighbor, “infinite count” will be resulted.
In other words, the route of unreachable layer3 switch will be selected with the metrics increasing
progressively. This greatly affects the route selection and route aggregation time.
To prevent “infinite count”, RIP provides mechanism such as “split horizon” and “triggered update” to solve
route loop. “Split horizon” is done by avoiding sending to a gateway routes leaned from that gateway. There
are two split horizon methods: “simple split horizon” and “poison reverse split horizon”. Simple split horizon
deletes from the route to be sent to the neighbor gateways the routes learnt from the neighbor gateways;
poison reverse split horizon not only deletes the abovementioned routes, but set the costs of those routes to
infinite. “Triggering update” mechanism defines whenever route metric changed by the gateway, the gateway
advertise the update packets immediately, regardless of the 30 second update timer status.
There two versions of RIP, version 1 and version 2. RFC1058 introduces RIP-I protocol, RFC2453 introduces
RIP-II, which is compatible with RFC1723 and RFC1388. RIP-I updates packets by packets broadcast, subnet
mask and authentication is not supported. Some fields in the RIP-I packets are not used and are required to
be all 0’s; for this reason, such all 0's fields should be checked when using RIP-I, the RIP-I packets should be
discarded if such fields are non-zero. RIP-II is a more improved version than RIP-I. RIP-II sends route update
packets by multicast packets (multicast address is 224.0.0.9). Subnet mask field and RIP authentication filed