User's Manual
SYMPTOM POSSIBLE CAUSE
The marker is chopping or trapping paint.
The Ego10 fires yet bolt doesn’t move.
The Ego10 does not fire.
Low velocity first shot.
High velocity first shot.
The trigger very “bouncy”.
The break beam sensor system is switched off.
The bolt is dirty, causing the sensor system to
incorrectly detect a paintball.
The break beam sensor system is dirty causing
the incorrect detection of paintballs.
The Dwell parameter is set too low.
Bolt pin is not located in rammer correctly.
Trigger is set up incorrectly.
Solenoid is not plugged into the Ego10 PCB.
The break beam sensor system is enabled but
there is no paint.
Micro-switch is not being activated.
Micro-switch is damaged.
Solenoid pilot valve is damaged.
FSD Comp parameter is too low to overcome
stiction on solenoid and / or rammer O-rings.
FSD Comp parameter set too high.
Inline regulator pressure is creeping.
Incorrect filter settings.
Trigger pull too short and return strength too
low.
Switch on the break beam sensor system.
Clean the bolt.
Clean the break beam sensor system.
Increase the Dwell parameter.
Lift bolt pin and line up with position of
rammer correctly (See Maintenance section).
Set trigger up correctly.
(See Advanced Set-Up Section)
Plug solenoid into port on the Ego10 PCB.
Fill loader with paint.
Adjust Micro-switch activation screw
accordingly.
Replace circuit board.
Replace pilot valve.
Increase FSD Comp parameter.
Reduce FSD Comp parameter.
Strip and clean inline regulator. Replace inline
regulator piston if necessary.
Check that your trigger filter and debounce
settings suit your trigger set-up.
Refer to Advanced Set-Up section for
guidelines of how to adjust your Ego10 trigger
accordingly.
SOLUTION
70.
FAULT FINDING