Manual
THE AVERAGE RATE OF FIRE
When the Average ROF is
selected for display the Run
Screen will look something like
the screen to the right. The value
displayed in the top left of the
screen represents the number
of full cycles completed in the
last second - the average rate
of fire over the second. The
number below it is the maximum
average rate of fire that has been
recorded. To reset this maximum,
press and hold the button for
0.5 seconds.
THE PEAK RATE OF FIRE
When the Peak ROF is selected for
display the Run Screen will look
something like the screen to the left,
which differs from the display of the
Average ROF by the inclusion of the
indicator ‘PK’. The value displayed in
the top left of the screen represents
the rate of fire measured between
the last two shots. The number
below it is the maximum peak rate
of fire that has been recorded. To
reset this maximum, press and hold
the button for 0.5 seconds.
The Peak ROF is typically higher
than the Average ROF as it is much
easier to fire two shots in quick
succession than it is to maintain a
string over a longer period of time.
THE MENU SYSTEM
Behind the Run Screen is a structured menu system
comprised of multiple levels of menus. Each menu
contains a number of menu items and each menu
item can either be an editable parameter or a branch
to another menu. Branches always have an animated
graphic whereas parameters indicate their current
value.
The menu structure is shown in the following pages.
The menus are ‘smart menus’ in that they will expand
and contract depending upon the state of certain
parameters. For example, the MAX ROF parameter is
only visible when the ROF CAP parameter is set to ‘on’.
Smart menu items are indicated with a * in the table
below.
UNDERSTANDING THE
LOCK INDICATOR
The Ego9 has a tournament lock which prevents the
user from making changes to any parameter that
affects the way in which the Ego9 shoots, without the
need for tools. This feature is necessary in order to make
the Ego9 legal for tournament play.
When the lock is enabled the lock indictor will show a
closed padlock .
When the lock is disabled the lock indictor will show an
open padlock .
UNDERSTANDING THE
BATTERY LEVEL INDICATOR
The battery level indicator is used to show the state
of the battery within the Ego9. When the battery is
fresh the indicator will show a ‘full’ battery and as the
battery is drained, so the indicator will show the battery
emptying. When the battery reaches a point at which
the Ego9 will no longer function reliably, the indicator
will start to flash. At this point the battery must be
changed immediately.
THE GAME TIMER
When the Game Timer is shown on the Run Screen
then it can be started by pressing the button and the
timer will start to count down. The Game Timer can also
be configured to start on a trigger press with the START
parameter (see page 35).
When the Game Timer reaches the
ALARM time the
Gamer Timer will start to flash and the audible alarm
will sound every second, provided that the SOUND
parameter is on.
When the Game Timer reaches
00:00, GAME OVER will be displayed
and the audible alarm will sound
continually, provided that the
SOUND parameter is set to ‘on’.
To stop the Game Timer at any time
press and hold the button for 0.5
seconds.
To reset the Game Timer to it’s
preset start time, push and hold the
button for 1 second. The Game
Timer will also be reset whenever
the Ego9 is switched off.
THE SHOT COUNTER
The Shot Counter increments
every time that the Ego9 is fired,
regardless of whether the Shot
Counter is displayed or not. When
the Shot Counter is displayed on the
Run Screen it can be reset to 0 by
pressing and holding the button
for 0.5 seconds.
TYPICAL
BRANCH
TYPICAL
PARAMETER
26.
USING YOUR EGO9
CONTENTS
ORIENTATION
QUICK SET-UP
USING YOUR EGO9
ADVANCED SET-UP
MENU TREE
MAINTENANCE
FAULT FINDING
SERVICE CENTERS
PARTS LIST
SPARES & ACCESSORIES
27.
USING YOUR EGO9
USING YOUR EGO9
QUICK GUIDE