Data Sheet
3/8/2018 Graphic LCD Phidget - LCD1100_0 at Phidgets
https://www.phidgets.com/?tier=3&catid=64&pcid=57&prodid=963 3/5
Image: Loads an image from file and converts it to a bitmap to be displayed on the screen.
Sleep/Unsleep: Toggles sleep mode, where the Phidget is still attached but in a minimal power consumption state.
Clear Screen: Erases the screen.
Testing Using Mac OS X
1. Go to the Quick Downloads section on the Mac OS X page.
2. Download and run the Phidget OS X Installer
3. Click on System Preferences >> Phidgets (under Other) to activate the Preference Pane
4. Make sure your device is properly attached
5. Double click on your device's objects in the listing to open them. The Preference Pane and examples will function very
similarly to the ones described above in the Windows section.
Testing Using Linux
For a general step-by-step guide on getting Phidgets running on Linux, see the Linux page.
Using a Remote OS
We recommend testing your Phidget on a desktop OS before moving on to remote OS. Once you've tested your Phidget, you can
go to the PhidgetSBC, or iOS pages to learn how to proceed.
Technical Section
Custom Characters
Bitmaps
Bitmaps define images to be drawn on the screen of the Graphic LCD display. Bitmaps on the Graphic LCD display are made up
of pixels arranged in a grid with a size defined when the bitmap is drawn.
You can create a bitmap by defining a byte array of ones and zeroes. Ones are colored in, and zeroes are empty. If you put a line
break after each row, it'll be easy to edit the bitmap.
In C#, this may look something like this:
Byte[] heart = [0,0,0,0,0,
0,1,0,1,0,
1,1,1,1,1,
1,1,1,1,1,
0,1,1,1,0,
0,0,1,0,0,
0,0,0,0,0,
0,0,0,0,0];
gLCD.WriteBitmap(0, 0, 5, 8, heart);
Custom Characters
Custom characters are images associated with given unicode characters. A custom character can be any arrangement of pixels
within the space allotted for a single character. Single characters are made up of pixels arranged in a grid with a size defined
by setFontSize().
As with regular bitmaps for the Graphic LCD display, you can create a character bitmap by defining a byte array of ones and
zeroes. Ones are colored in, and zeroes are empty. If you put a line break after each row, it'll be easy to edit the bitmap.
In C#, this may look something like this:
Byte[] heart = [0,0,0,0,0,
0,1,0,1,0,
1,1,1,1,1,
1,1,1,1,1,
0,1,1,1,0,