2012 (Macintosh)
Table Of Contents
- PG Music Inc. License Agreement
- Table of Contents
- Chapter 1: Introduction
- Chapter 2: QuickStart Tutorial
- Chapter 3: Summary of New Features
- _
- All New 32-bit PPC Carbonized Engine.
- Odd-Time Signature Support.
- Maximum Number of Soloists increased
- New Count-In Options
- Harmony – Low Root Feature.
- Strauss-in-a-Box
- Transform 4/4 Melody to a Waltz 3 /4 \(“Strauss-
- Transform “Waltz” Melody to 4/4 \(“De-Strauss” t
- Bass player plays better “5ths
- Load Previous Style, Load Next Style.
- “Chase Volumes” added for playback.
- Drum count-in options
- StylePicker Enhancements.
- StylePicker Dialog “show all” button
- Mono/Stereo menu options
- Video and Audio Memo support
- Soloist “Note-Density” option.
- Dedicated menu items added on GM Menu
- New Hot Keys
- Configuration Files
- About Hot Key Names on the Menus
- New Program Hints Added
- _
- Chapter 4: Guided Tour of Band-in-a-Box
- Chapter 5: The Main Screen
- Chapter 6: Band-in-a-Box PowerGuide
- Chapter 7: Notation and Printing
- Chapter 8: Automatic Music Features
- Chapter 9: Recording Tracks
- Chapter 10: Built-in Drums
- Chapter 11: User Programmable Functions
- Chapter 12: Tutors and Wizards
- Chapter 13: CoreMIDI and QuickTime OS X
- Chapter 14: Reference
- PG Music Inc.
- Index
- Registration Form
Chapter 11: User Programmable Functions 155
Stop playback by pressing the [STOP] button or the < Spacebar >.
Press the [PLAY] button again to hear the pattern again if you have made
changes.
When the pattern is sounding like you want, press the [EXIT] button.
Drum Pattern Options
Relative Weight (USUAL SETTING =5)
Relative Weight is the number that you assign to the pattern from 1 - 9.
Numbers from 1-8 indicate how often you want the pattern to be played in
relation to the other patterns on the same row.
A weight of 9 is a special setting that ensures that the pattern will ALWAYS be
played. Patterns assigned a weight of 9 usually have other options set which
instruct the pattern to only be played at certain times (bar after a drum fill for
example).
Playback Bar Mask (USUAL SETTING =0)
Playback Bar Mask determines on what bars of the song the pattern will play.
The bar numbers are counted relative to the last part marker. Bar 1 is the first
bar after a part marker for example.
Bar mask setting of 0 is the default. This lets the pattern be played at any time.
Other bar mask settings:
1. pattern played at odd number bars only 1, 3, 5, 7, 9...
2. pattern played at even bars only 2, 4, 6, 8, 10...
3. pattern played on 3rd of 4 bar (3, 7, 11, 15..)
4. pattern played on 4th of 4 (4, 8, 12, 16, 20...)
5. pattern played on 5th of 8 (5, 13, 21...)
6. pattern played on 6th of 8 (6, 14, 22...)
7. pattern played on 7th of 8 (7, 15, 23...)
8. pattern played on 8th of 8 (8, 16, 24...)










