User's Manual

Table Of Contents
Page 15 of 29
Hide and Seek can be used with or without a displayed avatar tracking the patient’s upper body as it
primarily relies on head movement and visual scanning ability. Hide and Seek puts the patient in a
pastoral setting with a number of animated animals that react to the patient’s acknowledgement of
them. This is both the first and last experience for the patient. At the end of the patient’s session, the
patient can visualize overall progress they made during the session in the form of virtual “rewards.”
Patients “find” a little penguin by hovering a blue “gaze pointer” on the penguin by turning and rotating
their head to exercise their cervical range of motion. The penguin will then disappear and reappear in a
different location. The pointer is positioned to represent the patient’s upper body vertical midline and is
itself a useful tool as some patients in neurorehabilitation have lost their sense of body position
resulting in “midline shift.” The blue pointer provides a visual, external cue to their true body midline
helping them relearn centering themselves. The Hide and Seek exercise encourages visual scanning of
their environment, an important functional ability, and cognitive recognition of nameable animals,
objects, and environmental locations in their immediate surrounding. HCPs may adjust various activity
parameters through the tablet.
Therapy Activity 2: Hot Air Balloon