Service Manual

10
stage. Wind driven clouds bump into the balloon and move the balloon arbitrarily
which the patient has to counteract with trunk movements.
Therapy Game 3: Sunrise
This experience is based on simple shoulder flexion. The patient holds their arms
out straight in front of them and raises their arms up and over their head in a motion
that ideally, is pure shoulder flexion with a maximum, healthy ROM of 180 degrees.
This exercise may be done passively with HCP assistance or actively by the patient
themselves.
When this motion is initiated, a Sun character rises up from beyond the horizon in
proportion to the patient’s shoulder flexion ROM. The sun also rotates in the sky
and translates side to side, depending on the patient’s postural symmetry. When the
patient’s arms are horizontally and vertically symmetric, and their torso is in vertical
alignment with their pelvis and head, the sun will be smiling broadly and high in the
sky straight ahead of the patient.
If the patient’s posture exhibits asymmetry or other compensating characteristics,
the sun’s position and the expression on its face will alter from the “ideal” state,
thereby providing the patient an external visual cue as to their posture, and allowing
them to learn via alternative references, what is proper, non-compensating posture.
Maximum shoulder flexion ROM achieved during this experience will be stored as a
session output for the HCP’s record.
Sub-Activity 1: Sunrise
As the patient fully lowers and fully raises their arms to the best of their ability, the
lighting in the virtual world will exhibit night-time or daytime according to the sun’s
position, thus greatly accentuating the experience and feedback of a simple coordi-
nated arm raise.
Sub-Activity 2: Harvest
The Bumper Crop sub-activity involves growing a variety of vegetables by raising
and lowering ones arms a number of times in order to trigger the appearance of day-
night cycles. Different numbers of cycles necessary to fully grow a vegetable can be
controlled by the HCP through difficulty settings. Upon full growth of each veg-
etable, the patient receives an award that is saved in their game record. This activity
creates an incentive for the patient to do multiple repetitions of this exercise if called
for by the patient’s rehabilitation plan.
Sub-Activity 3: Ice Cave