Propeller Manual
Table Of Contents
- Preface
- Chapter 1 : Introducing the Propeller Chip
- Concept
- Package Types
- Pin Descriptions
- Specifications
- Hardware Connections
- Boot Up Procedure
- Run-Time Procedure
- Shutdown Procedure
- Block Diagram
- Shared Resources
- System Clock
- Cogs (processors)
- Hub
- I/O Pins
- System Counter
- CLK Register
- Locks
- Main Memory
- Main RAM
- Main ROM
- Character Definitions
- Log and Anti-Log Tables
- Sine Table
- Boot Loader and Spin Interpreter
- Chapter 2 : Spin Language Reference
- Structure of Propeller Objects/Spin
- Categorical Listing of Propeller Spin Language
- Spin Language Elements
- ABORT
- BYTE
- BYTEFILL
- BYTEMOVE
- CASE
- CHIPVER
- CLKFREQ
- _CLKFREQ
- CLKMODE
- _CLKMODE
- CLKSET
- CNT
- COGID
- COGINIT
- COGNEW
- COGSTOP
- CON
- CONSTANT
- Constants (pre-defined)
- CTRA, CTRB
- DAT
- DIRA, DIRB
- FILE
- FLOAT
- _FREE
- FRQA, FRQB
- IF
- IFNOT
- INA, INB
- LOCKCLR
- LOCKNEW
- LOCKRET
- LOCKSET
- LONG
- LONGFILL
- LONGMOVE
- LOOKDOWN, LOOKDOWNZ
- LOOKUP, LOOKUPZ
- NEXT
- OBJ
- Operators
- Expression Workspace
- Operator Attributes
- Unary / Binary
- Normal / Assignment
- Constant and/or Variable Expression
- Level of Precedence
- Intermediate Assignments
- Constant Assignment ‘=’
- Variable Assignment ‘:=’
- Add ‘+’, ‘+=’
- Positive ‘+’ (unary form of Add)
- Subtract ‘-’, ‘-=’
- Negate ‘-’ (unary form of Subtract)
- Decrement, pre- or post- ‘- -’
- Increment, pre- or post- ‘+ +’
- Multiply, Return Low ‘*’, ‘*=’
- Multiply, Return High ‘**’, ‘**=’
- Divide ‘/’, ‘/=’
- Modulus ‘//’, ‘//=’
- Limit Minimum ‘#>’, ‘#>=’
- Limit Maximum ‘<#’, ‘<#=’
- Square Root ‘^^’
- Absolute Value ‘||’
- Sign-Extend 7 or Post-Clear ‘~’
- Sign-Extend 15 or Post-Set ‘~~’
- Shift Arithmetic Right ‘~>’, ‘~>=’
- Random ‘?’
- Bitwise Decode ‘|<’
- Bitwise Encode ‘>|’
- Bitwise Shift Left ‘<<’, ‘<<=’
- Bitwise Shift Right ‘>>’, ‘>>=’
- Bitwise Rotate Left ‘<-’, ‘<-=’
- Bitwise Rotate Right ‘->’, ‘->=’
- Bitwise Reverse ‘><’, ‘><=’
- Bitwise AND ‘&’, ‘&=’
- Bitwise OR ‘|’, ‘|=’
- Bitwise XOR ‘^’, ‘^=’
- Bitwise NOT ‘!’
- Boolean AND ‘AND’, ‘AND=’
- Boolean OR ‘OR’, ‘OR=’
- Boolean NOT ‘NOT’
- Boolean Is Equal ‘==’, ‘===’
- Boolean Is Not Equal ‘<>’, ‘<>=’
- Boolean Is Less Than ‘<’, ‘<=’
- Boolean Is Greater Than ‘>’, ‘>=’
- Boolean Is Equal or Less ‘=<’, ‘=<=’
- Boolean Is Equal or Greater ‘=>’, ‘=>=’
- Symbol Address ‘@’
- Object Address Plus Symbol ‘@@’
- OUTA, OUTB
- PAR
- PHSA, PHSB
- PRI
- PUB
- QUIT
- REBOOT
- REPEAT
- RESULT
- RETURN
- ROUND
- SPR
- _STACK
- STRCOMP
- STRING
- STRSIZE
- Symbols
- TRUNC
- VAR
- VCFG
- VSCL
- WAITCNT
- WAITPEQ
- WAITPNE
- WAITVID
- WORD
- WORDFILL
- WORDMOVE
- _XINFREQ
- Chapter 3 : Assembly Language Reference
- The Structure of Propeller Assembly
- Categorical Listing of Propeller Assembly Language
- Assembly Language Elements
- ABS
- ABSNEG
- ADD
- ADDABS
- ADDS
- ADDSX
- ADDX
- AND
- ANDN
- CALL
- CLKSET
- CMP
- CMPS
- CMPSUB
- CMPSX
- CMPX
- CNT
- COGID
- COGINIT
- COGSTOP
- Conditions ( IF_x )
- CTRA, CTRB
- DIRA, DIRB
- DJNZ
- Effects ( WC, WZ, WR, NR )
- FIT
- FRQA, FRQB
- HUBOP
- IF_x (Conditions)
- INA, INB
- JMP
- JMPRET
- LOCKCLR
- LOCKNEW
- LOCKRET
- LOCKSET
- MAX
- MAXS
- MIN
- MINS
- MOV
- MOVD
- MOVI
- MOVS
- MUXC
- MUXNC
- MUXNZ
- MUXZ
- NEG
- NEGC
- NEGNC
- NEGNZ
- NEGZ
- NOP
- NR
- Operators
- OR
- ORG
- OUTA, OUTB
- PAR
- PHSA, PHSB
- RCL
- RCR
- RDBYTE
- RDLONG
- RDWORD
- Registers
- RES
- RET
- REV
- ROL
- ROR
- SAR
- SHL
- SHR
- SUB
- SUBABS
- SUBS
- SUBSX
- SUBX
- SUMC
- SUMNC
- SUMZ
- Symbols
- TEST
- TESTN
- TJNZ
- TJZ
- VCFG
- VSCL
- WAITCNT
- WAITPEQ
- WAITPNE
- WAITVID
- WC
- WR
- WRBYTE
- WRLONG
- WRWORD
- WZ
- XOR
- Appendix A: Reserved Word List
- Appendix B: Math Samples and Function Tables
- Index
LOCKSET – Spin Language Reference
Page 126 · Propeller Manual v1.1
LOCKSET
Command: Set lock to true and get its previous state.
((PUB ┆ PRI))
LOCKSET ( ID )
Returns: Previous state of lock (TRUE or FALSE).
•
ID is the ID (0 – 7) of the lock to set to TRUE.
Explanation
LOCKSET is one of four lock commands (T LOCKNEW, LOCKRETT, LOCKSET, and T LOCKCLR) used to
manage resources that are user-defined and deemed mutually exclusive.
LOCKSET sets lock ID
to
TRUE and retrieves the previous state of that lock (TRUE or FALSE).
See About Locks, page 122, and Suggested Rules for Locks, page 123 for information on the
typical use of locks and the
LOCKxxx commands.
The following assumes that a cog (either this one or another) has already checked out a lock
using
LOCKNEW and shared the ID with this cog, which saved it as SemID. It also assumes this
cog has an array of longs called
LocalData.
PUB ReadResource | Idx
repeat until not lockset(SemID) 'wait until we lock the resource
repeat Idx from 0 to 9 'read all 10 longs of resource
LocalData[Idx] := long[Idx]
lockclr(SemID) 'unlock the resource
PUB WriteResource | Idx
repeat until not lockset(SemID) 'wait until we lock the resource
repeat Idx from 0 to 9 'write all 10 longs to resource
long[Idx] := LocalData[Idx]
lockclr(SemID) 'unlock the resource
Both of these methods, ReadResource and WriteResource, follow the same rules before and
after accessing the resource. First, they wait indefinitely at the first
REPEAT loop until it has
locked the resource; i.e., it has successfully “set” the associated lock. If
LOCKSET returns TRUE,
the condition “until not lockset…” is false, meaning that some other cog is currently
accessing the resource, so that first
REPEAT loop tries again. If LOCKSET returns T FALSE, the