User Guide
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army information box. Once an army has been
selected, right-click on the province to which
you would like it to march. You will see the
outline of an arrow drawn from its current
location to the intended destination. As the
army marches, the outline will gradually fill
with white to indicate its progress. The army
graphic on the screen is also animated to indi-
cate that it is marching.
For the purposes of engaging any enemy
forces, the army will still be considered as be-
ing in its original province until it has complet-
ed the movement. If it is attacked in the midst
of moving, it will stop to fight the battle; if it
is victorious, it will resume its movement after
the battle from the point where it was inter-
rupted.
If you deselect an army after ordering it to
move, the arrow will disappear but the army
will still continue to march. If you wish to can-
cel the movement, you must select it and then
right-click on its current location.
To make it easier to assemble multiple ar-
mies from nearby provinces, you can draw a
large box to select all of them and then right-
click on the province to which you would like
them all to move. Although you can select ar-
mies that are in different provinces, you will
not be able to merge or reorganise them until
they have all reached the same location.
Paths
You are not limited to ordering an army to move
to an adjacent location. You can right-click on
a province that is a considerable distance away
and the game will calculate the fastest avail-
able route that the army can use to march there.
The movement arrow will display the path it
has chosen and the army will follow that path,
province by province, until it arrives. If you
would prefer it to use a specific path that is dif-
ferent from the one it has chosen, you can issue
the movement order in a series of steps. Select
the army, hold down either “shift” key on your
keyboard, and right-click on each province
along the path you would like it to take.
Movement Restrictions
There are a number of restrictions placed on
the movement of your armies.
• You can enter any province that is owned
by your country or any neutral province
that you have discovered that does not cur-
rently have an owner.
• Your armies can cross rivers, but they can't
walk on water. If you wish to move your
army across the seas, you will need to use
naval transport vessels to get it there.
• You are prohibited from entering any prov
-
ince that belongs to any other country un-
less you are either at war, or they are grant-
ing you military access. Vassals automati-
cally grant military access to their overlord;
otherwise, you must obtain permission via
diplomatic means.
• You cannot enter a province that is consid
-
ered terra incognita. Until it has been added
to your country’s map, only an army com-
manded by a “conquistador” may move
there.
When an army is currently selected, your mouse
pointer will indicate whether the army is able
to move there. There will be a small green ar-
row added to the pointer if the cursor is over a
province to which it can move, and will have
a small red X if it cannot. When issuing an
order that requires an army to move through
a number of provinces before it will arrive at
its destination, the game will attempt to find a
path that allows it to move there. If there is not
valid path, you will be unable to move, even if
the destination is legal.
Movement Speed
The length of time it will take for an army to
march from one province to the next depends
on the distance it must travel, the types of regi-
ments in the army, the commander’s manoeu-
vre rating, and the terrain. You can check the
expected date that an army will arrive at its
destination by hovering your mouse over the
army’s graphic on the map. You will see the to-
tal force composition, its intended destination,