User Guide

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specific terms are assembled to be included in
a proposal, while the other two require no ad-
ditional information and are sent immediately
to your enemy.
Annex
This option will send an immediate demand
that the other country be annexed and made
part of your realm. In most cases, it will be
greyed out because there are strict limitations
to this demand.
You may only demand annexation when
you have a 100% war score.
You must currently occupy every province
that is owned by the enemy country.
If the enemy owns more than one province,
you can only demand annexation if it is a
pagan tribe.
If the enemy is not a pagan tribe, you can
only demand annexation if the country
owns only one province.
Unlike all other peace agreements, if the ene-
my agrees, you will still remain at war with any
other members of the enemy alliance, even if
the country you annex was the alliance leader.
If the enemy refuses your demands, it will suf-
fer a loss of stability. If it is already at a stability
of -3, it will be forced to accept your demands.
Forcible annexation of a country is the
most hostile act possible in Europa Universalis
III. Word of your cruelty will spread through-
out the world, causing serious damage to your
reputation. The extent of the damage will be
somewhat less if the war was initiated by the
enemy, or if the enemy is a pagan tribe. Even so,
it is often more prudent to allow the enemy’s
continued existence and opt to force it to be-
come your vassal instead.
Demand Tribute
If you are winning the war, you may demand
the enemy’s surrender by selecting this option.
Click the “demand tribute” button to open a
secondary interface where you will chose from
amongst a wide range of possible terms that
may be part of your demands. We will look at
this interface in detail in a moment. Once you
have prepared the proposal, you will send it the
enemy and await his response.
The likelihood of your demands being ac-
cepted will depend on the enemy’s evaluation
of the terms compared to your war score and its
ability to turn the tide of the war back against
you. In general, your foe will be far more like-
ly to comply if your terms are lenient, or if he
lacks the resources to make a successful coun-
ter-attack to regain the lost ground. Issuing a
demand for tribute when you are losing
Offer White Peace
If the conflict is still largely undecided, you
may send a proposal to suggest that the war
end in a white peace. Selecting this offer will
immediately send a diplomat with your pro-
posal to cease all hostilities and end the war
in a draw. Neither side will be considered the
victor, and there will be no form of compensa-
tion at all. If the enemy agrees, you will then be
at peace once more; however, there will be no
truce in place so war could be declared, with-
out the truce-breaking penalty, at any time in
the future.
The enemy’s decision of whether to accept
the proposal will depend on the circumstances.
If you have a significant advantage in the war
score and offer a white peace, he is likely to ac-
cept it. If the war has been raging for a long
time and war exhaustion is becoming a danger-
ous issue for him, he may accept your proposal
even if he has a slight advantage. If war exhaus-
tion is an issue for you, or if your enemy feels
that he may have the upper hand, it is unlikely
that he will agree to your proposal.
Offer Tribute
When the war is going badly for you and you
wish to surrender, you do not need to wait for
the enemy to make his demands. Instead, select
this option to open a secondary interface where
you will chose the terms you would offer upon
your surrender. If the enemy agrees to accept
your terms, you will be at peace.