User Guide

3
Send Gift 76
Sell Province 7
7
Send War Subsidies/
Revoke Subsidies 7
7
Offer Loan 7
7
Request Military Access/Give Military
Access/Revoke Military Access 7
7
Declaring War 7
8
Restrictions Prohibiting a
Declaration of War 7
8
National Stability Effects 7
9
War Exhaustion Effects 7
9
Reputation Effects 8
0
Alliance Considerations 8
0
Declaring War 8
0
Allies and Alliance Leaders 8
0
Peace Negotiations 8
1
Negotiating Peace with Alliances 8
1
War Score 8
2
Peace Offers 8
2
Annex 83
Demand Tribute 8
3
Offer White Peace 8
3
Offer Tribute 8
3
Preparing the Terms of a
Peace Offer 8
4
Province Terms 8
5
Core Terms 8
5
Vassal Terms 8
6
New Nations Terms 8
6
Special Terms 8
6
Sending the Peace Offer 8
7
Receiving a Peace Offer 8
7
Peace 87
Espionage 87
Espionage Modifiers 8
8
Spy Actions 8
8
Incite Troop Desertions 8
9
Assassinate Advisor 8
9
Sabotage Reputation 8
9
Incite Against the Merchants 8
9
Spy Ring Infiltration 9
0
Support Revolt 9
0
Commission Privateer. 9
0
THE MILITARY 9
1
Overview 91
Structure of the Military 9
1
Regiment Types 9
1
Infantry Regiments 9
1
Cavalry Regiments 9
2
Artillery Regiments 9
2
Ship Types 9
2
Transports 92
Galleys 93
Light Ships 9
3
Big Ships 9
3
Unit Types 9
3
Recruiting Land Forces 9
3
Mercenaries 95
Army Information 9
5
Army Organisation 9
6
Assigning Army Leaders 9
8
Recruiting a New Leader 9
8
Army Basics 9
8
Maintenance and Maximum
Supportable Troops 9
8
Attrition 99
Army Reinforcement 10
0
Army Morale 10
0
Moving an Army 10
0
Paths 101
Movement Restrictions 10
1
Movement Speed 10
1
Land Combat 10
2
Overview 102
Taking the Field 10
2
Combat Resolution 10
4
Fire and Shock Phases 10
4
Regiment Combat
Characteristics 104
Die Rolls 10
5
Leader Combat Attributes 10
5
Terrain Modifiers 10
5
River-Crossing Modifier 10
6
Making an Attack 10
6
Calculating Casualty Damage 10
6
Calculating Morale Damage 10
6
Leadership Casualties 10
6
End of Day “Housekeeping” 10
7
End of Combat 10
7
Retreat 107
Sieges 108
Capturing Provinces 10
9
Naval Forces 11
0
Recruitment of Naval Forces 11
0
Fleet Information and
Organisation 111
Admirals 112
Using Naval Forces 11
2
Naval Attrition 11
3
Naval Repair 11
3
Naval Combat 11
3
Positioning 113
Targeting 113
Damage 114
End of Battle 11
4
Naval Retreat 11
4
Naval Blockades 11
4
Naval Transport of Armies 11
4
EXPLORATION AND COLONIZATION 11
7
Overview 117
Exploring 117
Explorers and Conquistadors 11
7
Exploring Provinces 11
8
Land and Naval Tradition from
Exploring 119
Natives 119
Attacking Natives 11
9
Colonies 120
Establishing a Colony 12
0
Expanding a Colony 12
0
Colonial Limitations 12
1
Colonial Conquest 12
1
Gaining Maps from Other Nations 12
1
SPECIAL POLITICAL BODIES 12
2
Overview 122
The Holy See 12
2
The Holy Roman Emperor 12
4
The Emperor 12
4
Member States 12
5
Electors 125
Becoming the Holy
Roman Emperor 12
5
War With the Empire 12
6
LEDGER 127
MULTIPLAYER 129
Starting a Multi-Player Game 12
9
Preliminary Requirements 12
9
Connection Types 12
9
Host 130
Join LAN Game 13
0
Join Internet Game 13
0
Metaserver 130
The Multiplayer Lobby 13
1
The Metaserver 13
1
Multiplayer Gameplay 13
2
Ending a Multiplayer Game 13
3
Where to Find Other Players 13
3
APPENDICES 134
Appendix A -
New and Changed Feature List 13
4
Appendix B -
Province Improvements 13
6
Appendix C - Cultures 13
9
Appendix D -
Technology Modifiers 14
0
Appendix E - Religions 14
0
Appendix F -
Forms of Government 14
2
Appendix G - National Ideas 14
4
Appendix H - Domestic Policies 14
6
Appendix I - Trade Goods 14
7