User Guide

13 5
Building
Name
Cost/
Time
Prerequisites/
Restrictions
Effects
Temple 500 d
24 m
Gov. Tech 6 Reduces cost to increase national stability
Workshop 50 d
12 m
Prod. Tech 1 Increases monthly tax income from province
Regimental
Camp
200 d
24 m
Land Tech 9 Increases supply limit in the province. New
regiments will recruit faster. Increases the
realm’s maximum supportable land forces.
Ship Yard 1000 d
24 m
Naval Tech 16 Decreases time required to build ships in the
province. Increases the realm’s maximum sup-
portable naval forces.
Constable 50 d
12 m
Gov. Tech 12 Annual tithe (paid January 1st) is greatly in-
creased for this province.
Courthouse 50 d
12 m
Gov. Tech 7 Reduces province’s revolt risk.
Marketplace 50 d
12 m
Trade Tech 13 Increases province’s trade income and popula-
tion growth rate.
Tax Assessor 50 d
12 m
Gov. Tech 23 Slight monthly reduction to the realm’s infla-
tion value.
War College 500 d
24 m
Land Tech 29. Must
be in realm capital.
Cannot have an ad-
miralty.
Monthly increase of land tradition.
Admiralty 500 d
24 m
Naval Tech 21. Must
be built in realm
capital. Cannot have a
war college.
Monthly increase of naval tradition.
Customs
House
50 d
12 m
Gov. Tech 16 Increases monthly tax income in province.