User Guide
134
beneficial but also carry an associated risk
that can lead to temporary regencies, un-
intended relationships with countries, or
even succession wars when your monarch
dies.
• Espionage is a new feature we have intro
-
duced to EU3. You can send spies to other
countries' provinces to engage in sabotage
or attempts at insurrection. You can also
attempt to assassinate another nation's ad-
visors or to tarnish its reputation; however,
there is a danger that your spy will be de-
tected which can seriously damage your
relationship or reputation, and may give a
nation a temporary casus belli against you.
• A new political body called the "Holy See"
has been added to the game. Catholic
countries may attempt to influence the cu-
ria's seven cardinals in an attempt to gain
control of the Holy See. The controller
gains several special advantages that will
often make this a worthwhile goal to pur-
sue.
• The Holy Roman Empire has been consid
-
erably expanded in its scope and intrigue
as compared to EU2. Countries who are
part of the HRE may attempt to influence
the seven primary electors in the hopes of
being elected as the new emperor when
the current one dies. The emperor gains
significant advantages for the duration of
the ruler's reign, so this is something you
should consider if playing a country in
that region. The HRE is somewhat fluid,
so new members may be added or old ones
could be banished, depending on what
happens in the game.
• The event engine has undergone a drastic
change. Rather than EU2's largely coun-
try-tag-based predetermined events, EU3's
event engine has been rewritten from the
ground up, relying primarily on underly-
ing cause and effect criteria. This allows
events to trigger when they are contextual-
ly appropriate for any nation that satisfies
the trigger conditions. This is essentially a
blend of the best features and functional-
ity of the event engines of EU2, CK, Vicky,
and HoI2.
• For the modding community, EU3 is infi
-
nitely more open to modding than previ-
ous Paradox games. All major global and
regional variables have been exported to
files where they can be altered to suit your
preferences. Almost all aspects of the game
can be modified, added to, reduced, or
otherwise adjusted in almost any way. You
can add or tweak religions, cultures, poli-
cies, ideas, and more. With appropriate 3D
modeling software, you can now also easily
edit and modify the map and any other in-
game graphics.
• The multiplayer community will find
EU3's new multiplayer support far more
stable and convenient to use. The game
permits up to 32 players to join, and allows
cooperative country management (more
than one player controlling a single coun-
try). We have also introduced a new, more
convenient Metaserver matchmaking serv-
ice to replace ValkyrieNet. As always, this
is provided at no charge to our registered
users.
Appendix B - Province
Improvements
This appendix lists each of the province im-
provements available in the game. Because this
manual is being written well in advance of the
game’s release, there may be a few things that
will have changed a little in the final official
release. You may find the exact information in
the “buildings.txt” file located in the \EU3\
common folder of your installation.