User Guide
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peace settlement that is binding on you,
whether you like it or not. This can pro-
vide a player with a wonderful opportunity
to backstab or otherwise interfere with an-
other player's plans.
• Any special strategies that you have devel
-
oped to defeat AI-controlled nations will
probably be known or anticipated by oth-
er players. You should not expect human
players to behave as AI countries do, and
should plan accordingly.
• Any player may pause the game at any
time he needs a little time to react to some-
thing; the game may then continue as nor-
mal. Any other player can also un-pause a
game that another player has halted, so it
is usually a good idea to discuss acceptable
pauses or come to an agreement as to how
often and how long a player should pause.
This prevents frustration or unnecessary
disagreements between players.
Ending a Multiplayer
Game
A multiplayer game will end on December 30,
1792, but since a full game will often require
many sessions of play, you will need to save and
exit the game several times during the course
of the campaign. We recommend that prior
to each session, all players agree to a time or
game date when the session will end for the day.
When it is time to stop, the host should pause
and save the game, and then remind players
that the session has ended before quitting the
game.
If a client quits prior to the end, or if a play-
er’s internet connection is disrupted, the oth-
er players will be notified that the player has
dropped out of the game. They will be able to
continue playing, but control of the country
that was previously managed by the player who
has left will not be taken over and controlled by
the AI. It will remain completely inactive and
might be preyed upon unfairly by other player-
or AI-controlled countries. It is usually best to
pause, save the game, and have all players exit
and then reconnect to the host to resume play
from the point that it was saved. If a country
that was previously controlled by a human is
not selected by a player when the save is loaded,
the AI will take control of that nation for the
subsequent session.
Where to Find Other
Players
If you are looking for other players who might
be interested in a multiplayer game, you
should register and then connect to Paradox’s
Metaserver. We have a large number of users
scattered across the globe, so there will often
be other members there who are looking for a
game at almost any hour of the day or night.
You can also visit our public forums using
the link provided at www.europauniversalis3.
com. Navigate to the EU3 multiplayer sub-
forum and check to see if there are any new
games that are being organised or any existing
games in need of new or substitute players. You
can also post a new thread to express your in-
terest in finding a new game and are likely to
receive a response fairly quickly.
The multiplayer forums are also an excellent
place to get tips from other players, and to get
help in resolving any problems you might have
making multiplayer connections with your spe-
cific combination of hardware and software.