User Guide

108
victory and burn one of the province’s improve-
ments to the ground. The chances of this hap-
pening are somewhat greater if the city is cap-
tured via an assault. Also, in the aftermath of
a successful siege of an enemy’s province there
will be a period of twelve months where the
province will need to recover from the effects
of being looted. During this time, provincial
tax revenues will be half their normal amount,
attrition will be considerably higher for any
armies located in the province, and the popu-
lation growth rate will be much lower or may
even decline.
Your army does not need to remain in a
province for you to retain control of it. It may
advance onto its next target if you think that
the province is safe from counterattack. Over
time, the citys fortifications will slowly be
filled with soldiers loyal to your country. They
will act as any regular garrison force in the
event that an enemy or rebel army arrives to
lay siege. You cannot disband or reassign any
of your armys regiments to have them man
the garrison. This is an occupation that re-
quires special training and can only be gained
through normal replenishment.
A province will be fairly resistant to your
control so you should keep a careful eye on its
risk of rebellion. If there is a revolt, the rebel
army will lay siege to whatever garrison forc-
es you have in the
city. If they succeed
in capturing the city,
they will immediately
relinquish control to
the province’s owner.
Similarly, a hostile
army can lay siege to
the city and attempt
to gain control over
the province just as
you have done. Until
you are sure that your
garrison will be able
to withstand a siege,
you may wish to keep
an army in the area to deal with any enemy or
rebel attempts to recapture the province.
Naval Forces
Although there are still a few details to discuss
about land forces, we need to turn our atten-
tion to the naval side of things for a while be-
cause most of the remaining subjects involve
the combined use of an army and a fleet.
Recruitment of Naval
Forces
Building new ships to add to your
fleets is handled in much the same
way as the recruitment of regiments.
As you would expect, you can only build a new
ship in a coastal province. When you have se-
lected a suitable location, click on the build
ship” button on the Province Management in-
terface to open the shipbuilding panel which is
very similar to the regiment recruitment inter-
face.
You will see a list of all currently available
ship types along with the combat characteris-
tics, cost, and the time required to construct
each one. Ships use a somewhat different com-
bat system so their characteristics are some-
what different than the one you have seen for
regiments. Each ship type has a specific hull
size, number of can-
nons in its armament,
and movement speed.
We’ll describe how
these are used when
we discuss the intrica-
cies of naval combat
below.
Unlike regiments,
each ship you build
is a single vessel. The
manpower require-
ment is the same,
though, requiring
1000 men to support,
provision, and crew