Other
2. 301 or 501:
Each player starts the game with 301 points. Players take turns throwing three darts and
adding up the points after each set of three, and subtracting that number from the total.
Doubling: when a dart lands in the narrow outermost scoring ring (Ex. A dart landing on a
15 would earn 30 if it lands in the doubles ring). The outer ring of the Bull’s Eye is worth
25, a Bull’s Eye is considered a double and is worth 50 points.
TO WIN: The fir st player that reduces their scor e to exactly zero is the winner.
The score does not count if the player hits a number that gets them more points than they
need to reach zero, or if they reach zero without making one double.
Variations:
A.) Play er s m ay set the st ar ting scor e,
B.) Players decide whether a double is r equired in order to begin scoring-called
“doubling-in”.
C.) Player s decide wheth er a double is required to br ing their scor e to exactly zero, this
is called “doubling-out”.
3. AROUND THE CLOCK:
The object of the gam e is to be the first player to hit every num ber on the boar d in or der.
The play begins by throwing at the 1, when the 1 is hit, play moves on to the 2 and so on
until all three darts are thrown. Play alternates between all players. All players must hit
ever y number in order.
SCORING: There is no scoring in this game.
TO WIN:
Be the first player to hit all the numbers on the board in order.
CAMPGROUND DARTS
VARIATIONS
1. ORIENTEERING:
Player s take turns shooting 3 darts to hit any sign in a chosen color. The first to hit their
color 5 times is the winner.
2. TRAIL BLAZER:
Players take turns to throw 3 darts to hit every campground sign along the trail in order
once each starting with the Ranger’s cabin at the bottom right corner. The first to reach
the summit lookout at the end of the trail is the winner.
3. GEO-CACHE:
Players take turns throwing 3 darts at 3 predetermined signs. The first player to hit each
of the ch osen signs 3 tim es is th e winner .
WARNING: Small parts. Choking hazard. Not for children under 3 years.
Do not throw at people or animals. Before any throw, other players and spectators
must stand well to the side and out of harm’s way. Always supervise younger
players. Use away from breakable object
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