User's Manual
14
Chapter 1: Getting Started with Cosmo 3D
5. Add the csTransform node as a child of a csGroup-type node.
For more information about adding nodes to scene graphs, see Chapter 6, “Placing
Shapes in a Scene.”
6. Create a window, csWindow, in which to view the application and interact with it.
7. Set the current graphical context, csContext.
8. Draw all of the shapes in world space by applying a csDrawAction to the root of the
scene graph.
The root node is the csGroup-type node at the “top” of the scene graph. For more
information about draw actions, see Chapter 7, “Traversing the Scene Graph.”