User's Manual
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Chapter 14
14. Optimizing Rendering
One of the greatest challenges developers face is optimizing application performance.
This chapter describes the Cosmo 3D nodes and programming techniques that can help
optimize your application’s performance.
The more vertices calculated and rendered, the slower the application’s performance. If
you can reduce calculations and rendering, you can improve application performance.
The following sections list means by which you can reduce the number of calculations
made and the number of vertices rendered:
•“Face Culling” on page 152.
•“Back Patch Culling” on page 152.
•“Level of Detail Reduced for Performance” on page 160.
•“Culling the View Frustum” on page 160.
•“Performance Programming Techniques” on page 163.
Note: For more information about performance tools, see the OpenGL Optimizer
Programming Guide.