User's Manual
TEGRA DEVELOPMENT SYSTEM END USER LICENSE AGREEMENT2
of the Tegra Development System then in Licensee’s possession or control; and (iv) certify to NVIDIA
in writing that it has done so. These remedies shall be cumulative and in addition to any other
remedies available to NVIDIA.
Prerelease. The Tegra Development System is provided to you “as is” without any warranties of
any kind, and may include pre-release features, capabilities or errata which may not be available
or accessible in commercial versions. Inclusion of any features or capabilities, or development or
support of any commercial version of the Tegra Development System is at NVIDIA’s sole discretion.
Additional Security Restrictions / Requirements.
a. Secure environment. Licensee agrees to keep the Tegra Development System in its possession,
in a secure environment with access limited to Licensee’s employees having a direct need for such
access, with such access to be granted in accordance with the terms of this Agreement. NVIDIA
may establish on-line resources for Licensee and Licensee shall not disclose any NVIDIA-provided
password to any third party. Items viewed on or downloaded from any password-accessible NVIDIA
on-line resource or password-accessible site or other provider’s services are NVIDIA Material and
are subject to the terms of this Agreement, including the confidentiality provisions. NVIDIA reserves
the right to revoke in writing the password or use of the site or revise any of the access terms at
any time.
b. Licensee may not (nor allow, authorize or assist others to): decompile, reverse engineer,
disassemble, take photographic and / or video reproductions or the like, or attempt to learn
information about the internal architecture, design, operation, manufacture, features, or
functionality of the Tegra Development System. NVIDIA has the right to make reasonable audits to
verify compliance with this Agreement upon prior notice. Notwithstanding the foregoing, nothing
in this Agreement shall restrict Licensee from attempting to learn or learning information regarding
the operation, features, or functionality of the Tegra Development System’s industry standard bus
attach points for Licensee’s devices (as solely related to the Purpose). If additional information or
investigation is needed, Licensee must request that from the NPLA Administrator. Any additional
information shall be provided to Licensee at NVIDIA’s sole discretion.
c. Licensee shall not lease, sublease, assign, or otherwise transfer or dispose of the Tegra
Development System or any portion thereof. Customer shall not remove, move, or relocate the Tegra
Development System from the location listed where NVIDIA has shipped the Tegra Development
System without the prior approval of an authorized NVIDIA representative.
d. Licensee’s access to the Tegra Development System must solely be from NVIDIA. Licensee must
have written permission from NVIDIA to receive any part of the Tegra Development System from
third parties.
e. If Licensee is unable to locate the Tegra Development System, or any portion thereof, at any time,
Licensee must notify NVIDIA within one (1) business day.
Applicable Governing Laws. You may not use or export the Tegra Development System in violation
of U.S. export laws and regulations. Any claim relating to the Tegra Development System shall be
governed by the internal substantive laws of the State of Delaware. NVIDIA and You hereby agree that
all disputes arising out of this Agreement shall be subject to the exclusive jurisdiction of and venue in
the federal and state courts within Santa Clara County, California, and both parties hereby consent
to the personal and exclusive jurisdiction and venue of these courts.
No Assignment. This Agreement, and each party’s rights and obligations herein, may not be
assigned, subcontracted, delegated, or otherwise transferred by either party without the other
party’s prior written consent, and any attempted assignment, subcontract, delegation, or transfer
in violation of the foregoing will be null and void. The terms of this Agreement shall be binding upon
assignees.
Miscellaneous. NVIDIA may revise the terms and conditions of this Agreement at any time by
updating this Agreement. The terms and conditions in this Agreement may be superseded by
agreements signed by the parties, as applicable. The pass-through third party component license
terms starting from page 6 of this Agreement may or may not be applicable, depending on the actual
drop delivered to Licensee. Third party component licensing terms may be added, removed, or
revised as applicable.
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