Operation Manual
28 
Looping Controls 
The DDS features seamless looping, which means 
that if you define a loop, there is no delay when the 
music loops back to the beginning. This looping 
feature lets you be very creative with your mixes, 
allowing you to extend desired sections of a song for 
as long as you want, or create remixes on the fly. 
11. 
LOOP IN - This is the point where you would like a loop to start. By default, a “loop in” point is automatically 
set to the current cue point (defaulting to the the beginning of the track) unless a new “loop in” point is set. To 
define a new "loop in" point, press the LOOP IN button when the song reaches the desired point where you 
would like a loop to begin. The LOOP IN button will light, indicating a new "loop in" point has been set. You 
can now press the RELOOP button to immediately go back to the "loop in" point and begin playing. If you wish 
to change the "loop in" point, just press the LOOP IN button again. 
Please note: The LOOP IN button can also be used to create a live cue point. Once you press LOOP IN, a 
cue point will be set at that location in the music. You can always return to this cue point by holding down CUE 
and pressing the LOOP IN button – the deck will pause and return to the LOOP IN point. You can resume 
playback from this point by pressing the PLAY button. 
12.  LOOP OUT - Sets the end point of the loop. The first time you press LOOP OUT while a song is playing, the 
LOOP OUT button will blink and the song will begin playing in a seamless loop starting from the “loop in” point 
and ending at the “loop out” point. To release or end the loop, press LOOP OUT a second time and play will 
continue forward when the song passes the previously set loop out point. The LOOP OUT button will then be 
continuously lit, indicating that the loop is now in memory for re-looping purposes. 
Please note: The LOOP OUT button can also be used to create a live cue point. Once you press LOOP OUT, 
a cue point will be set at that location in the music. You can always return to this cue point by holding down 
CUE and pressing the LOOP OUT button – the deck will pause and return to the LOOP OUT point. You can 
resume playback from this point by pressing the PLAY button. 
13.  RELOOP - Repeats play “stutters” from the “Loop In” point. If a loop has been set, it plays and repeats a 
previously set loop, until it is released by pressing LOOP OUT a second time. 
Press LOOP IN to set the beginning of the loop, 
then press LOOP OUT to set the end point of the 
loop. Once you press LOOP OUT, the DDS will 
loop between these two points. If you press LOOP 
OUT again, the DDS will exit the loop and continue 
playing normally. 
If you press LOOP IN but 
then decide you want to 
set a different "Loop In" 
point, just press LOOP IN 
again. Then press LOOP 
OUT to start looping 
between the in and out 
points. 
The "Loop In" point can also be used 
as a way to "stutter" play beginning 
from a certain point in a song. Just 
press LOOP IN to set the "Stutter” 
point, then press RELOOP to begin 
play from the “Stutter” point. Each 
time you press RELOOP, the DDS will 
jump back to the “Stutter” point and 
play from that point. 










