Operation Manual
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10.  THE BEATKEEPER™ - The Beatkeeper™ automatically tracks beats based upon a combination of 
frequencies and rhythm patterns in the music. It shows BPM in the display and outputs 4-count (a.k.a. 
one measure) information about the music in a marching bar graph. The left bar represents the beat of 
the music playing on the left (deck A), while the right bar represents the beat of the music playing on 
the right (deck B). The middle bar will light up blue when the downbeats of the music playing on both 
decks occur at the same time. However, please note that in order for the two songs to mix well 
together, the downbeats should not only line up now and then, but should occur simultaneously over a 
continuous period of time. 
The Bar Graph: Most dance music and rock is set up in 4 beat increments called 
measures. The bottom LED represents the 1
st
 beat or “Down Beat”. Occasionally this 
may not be correct or you may wish to reset it. To reset the downbeat on either deck 
simply tap the TAP button at the new downbeat location as the music is playing or while 
paused. 
DECK CONTROLS (A AND B) 
The DDS features two independent decks.  
These decks are used for controlling 
playback. The two decks feature identical 
controls, so we will use Deck A as our 
example (shown on the right). 
The controls for each deck are as follows: 
1.  PLAY/STUTTER  – Pressing this button 
starts the music loaded on the 
corresponding deck. A cue point is set 
at the current position and the music 
begins playing. Pressing this button 
while the unit is playing will restart the 
song from the cue point, which can be 
used to create a "stutter" effect. 
Please note: The DDS uses instant 
start for tracks with silent or near-silent 
lead-ins. Such tracks automatically cue 
to the start of the audio passage when 
loaded to a deck. You can search or 
freewheel back into the silent passage if 
you wish to do so. 
2.  PAUSE – Stops the music playing on the corresponding deck. If you press and hold the PAUSE button 
down for 1 second while paused, you will go back to the beginning of the track. 
3.  CUE – Returns and pauses the music at the last set Cue Point. The Cue Point is the last place where 
PLAY/STUTTER was pressed or the start of the track, if it has not yet been pressed. You can audition 
the music, starting at the Cue Point, by pressing and holding down the CUE button again – the music 
will play for as long as the button is held down and once the button is released, will jump back and 
pause at the Cue Point. You can also easily edit the cue point by spinning the jog wheel to a new 
position while paused. As you spin the jog wheel, the music will sound. By stopping the jog wheel and 
pressing PLAY, a new Cue Point is set. 
 Rotate to new cue point 
 Press  
 “PAUSE”   Press “PLAY/STUTTER”  Press “CUE” 
 Returns and pauses at new Cue Point 
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