User Manual
Table Of Contents
- ENGLISH ===============
- TABLE OF CONTENTS
- INTRODUCTION
- FEATURES
- IMPORTANT MESSAGES
- CONNECTION DIAGRAM
- REAR PANEL OVERVIEW
- FRONT PANEL OVERVIEW
- HOW TO WORK WITH D2 DIRECTOR
- THE GRAPHICAL INTERFACE
- THE LIBRARY
- THE CRATE
- GLOBAL CONTROLS
- DECK CONTROLS (A AND B)
- DECK MODE SETTINGS (A AND B)
- VIEWS
- UTILITY
- D2 SOFTWARE UPGRADES
- KEYBOARD SHORTCUTS
- USB DEVICE COMPATIBILITY
- EXPLANATION OF DIGITAL AUDIO
- TECHNICAL SPECIFICATIONS
- LICENSING INFORMATION
- ESPAÑOL ==============
- ÍNDICE
- INTRODUCCIÓN
- CARACTERÍSTICAS
- MENSAJES IMPORTANTES
- DIAGRAMA DE CONEXIONES
- VISTA DEL PANEL TRASERO
- VISTA DEL PANEL FRONTAL
- CÓMO TRABAJAR CON D2 DIRECTOR
- INTERFAZ GRÁFICA
- LA BIBLIOTECA
- LA CAJA DE DISCOS
- CONTROLES GLOBALES
- CONTROLES DE LAS BANDEJAS (A Y B)
- PARÁMETROS DE MODO DE LAS BANDEJAS (A Y B)
- VISTAS
- UTILIDAD
- ACTUALIZACIONES DEL SOFTWARE DE D2
- ACCESOS DIRECTOS DEL TECLADO
- COMPATIBILIDAD DE DISPOSITIVOS USB
- EXPLICACIÓN DEL AUDIO DIGITAL
- ESPECIFICACIONES TÉCNICAS
- INFORMACIÓN SOBRE LICENCIAS
- FRANÇAIS ==============
- TABLE DES MATIÈRES
- INTRODUCTION
- CHARACTÉRISTIQUES
- RENSEIGNEMENTS IMPORTANTS
- SCHÉMA DE CONNEXION
- APERÇU DU PANNEAU ARRIÈRE
- APERÇU DU PANNEAU AVANT
- UTILISATION DU D2 DIRECTOR
- L’INTERFACE GRAPHIQUE
- LA BIBLIOTHÈQUE
- LE CRATE
- COMMANDES GÉNÉRALES
- COMMANDES DES MODULES (A ET B)
- PARAMÈTRES DES MODES DES MODULES (A ET B)
- AFFICHAGES
- UTILITAIRE
- MISES À JOUR DU LOGICIEL D2
- RACCOURCIS DU CLAVIER
- COMPATIBILITÉ DE MÉMOIRE USB
- EXPLICATION DE L’AUDIO NUMÉRIQUE
- CARACTÉRISTIQUES TECHNIQUES
- INFORMATIONS DE LICENCE
- ITALIANO ===============
- INDICE
- INTRODUZIONE
- CARATTERISTICHE
- MESSAGGIIMPORTANTI
- SCHEMA DEI COLLEGAMENTI
- PANORAMICA PANNELLO POSTERIORE
- PANORAMICA PANNELLO ANTERIORE
- COME LAVORARE CON D2 DIRECTOR
- L’INTERFACCIA GRAFICA
- LA LIBRERIA
- IL CRATE
- COMANDI GLOBALI
- COMANDI DECK (A E B)
- IMPOSTAZIONI MODALITÀ DECK (A E B)
- VISUALIZZAZIONI
- DEUTSCH ==============
- INHALTSVERZEICHNIS
- EINFÜHRUNG
- FUNKTIONEN
- WICHTIGE HINWEISE
- ANSCHLUSSÜBERSICHT
- ÜBERSICHT ÜBER DIE RÜCKSEITE
- ÜBERSICHT ÜBER DIE OBERSEITE
- ARBEITSWEISE MIT DEM D2 DIRECTOR
- DIE GRAFISCHE BEDIENOBERFLÄCHE
- DIE LIBRARY
- DER CRATE
- GLOBAL CONTROLS
- BEDIENELEMENTE DER DECKS (A UND B)
- DECK MODUS EINSTELLUNGEN (A UND B)
- VIEWS – DISPLAYANSICHTEN
- UTILITY
- D2 SOFTWARE UPDATES
- TASTATURBEFEHLE
- USB GERÄTEKOMPATIILITÄT
- KLEINER DIGITAL AUDIO EXKURS
- TECHNISCHE SPEZIFIKATIONEN
- LIZENZINFORMATION
22
Looping Controls
The D2 features seamless looping, which means that if
you define a loop, there is no delay when the music
loops back to the beginning. This looping feature lets
you be very creative with your mixes, allowing you to
extend desired sections of a song for as long as you
want, or create remixes on the fly.
11.
LOOP IN - This is the point where you would like a loop to start. By default, a “loop in” point is automatically
set to the current cue point (defaulting to the the beginning of the track) unless a new “loop in” point is set. To
define a new "loop in" point, press the LOOP IN button when the song reaches the desired point where you
would like a loop to begin. The LOOP IN button will light, indicating a new "loop in" point has been set. You
can now press the RELOOP button to immediately go back to the "loop in" point and begin playing. If you wish
to change the "loop in" point, just press the LOOP IN button again.
Please note: The LOOP IN button can also be used to create a live cue point. Once you press LOOP IN, a
cue point will be set at that location in the music. You can always return to this cue point by holding down CUE
and pressing the LOOP IN button – the deck will pause and return to the LOOP IN point. You can resume
playback from this point by pressing the PLAY button.
12. LOOP OUT - Sets the end point of the loop. The first time you press LOOP OUT while a song is playing, the
LOOP OUT button will blink and the song will begin playing in a seamless loop starting from the “loop in” point
and ending at the “loop out” point. To release or end the loop, press LOOP OUT a second time and play will
continue forward when the song passes the previously set loop out point. The LOOP OUT button will then be
continuously lit, indicating that the loop is now in memory for re-looping purposes.
Please note: The LOOP OUT button can also be used to create a live cue point. Once you press LOOP OUT,
a cue point will be set at that location in the music. You can always return to this cue point by holding down
CUE and pressing the LOOP OUT button – the deck will pause and return to the LOOP OUT point. You can
resume playback from this point by pressing the PLAY button.
13. RELOOP - Repeats play “stutters” from the “Loop In” point. If a loop has been set, it plays and repeats a
previously set loop, until it is released by pressing LOOP OUT a second time.
Press LOOP IN to set the beginning of the loop,
then press LOOP OUT to set the end point of the
loop. Once you press LOOP OUT, the D2 will loop
between these two points. If you press LOOP OUT
again, the D2 will exit the loop and continue playing
normally.
If you press LOOP IN but
then decide you want to
set a different "Loop In"
point, just press LOOP IN
again. Then press LOOP
OUT to start looping
between the in and out
points.
The "Loop In" point can also be used
as a way to "stutter" play beginning
from a certain point in a song. Just
press LOOP IN to set the "Stutter”
point, then press RELOOP to begin
play from the “Stutter” point. Each
time you press RELOOP, the D2 will
jump back to the “Stutter” point and
play from that point.