User's Manual

Table Of Contents
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been playing from the start of playback.
Tip:If queued switching between patterns of different lengths has left your track out of sync, use an
instant pattern switch to knock it back in time.
9.4 Scenes
Scenes allow you to trigger multiple patterns for all tracks in a single press and may be chained to
build up a longer song structure. Scenes are represented by the 16 white pads at the bottom of
Patterns view.
9.4.1 Assigning to Scenes
Hold a Scene to preview which Patterns are assigned to it. After a short delay, the assigned Patterns
(or Pattern Chains) will light red.
To assign a Pattern to the Scene, press a Pattern (or Pattern Chain) while holding a Scene. This will not
affect what the sequencer is currently playing. The newly assigned pattern chains will only take effect
if you reselect the scene or if the scene chain comes back round to this scene.Alternatively, you can
press and hold a pattern chain and then press a scene to assign it.
You can see whether the pattern chains have taken effect as the scene will turn from green to white if
the current pattern chains do not match what is stored in the current scene.
9.4.2 Chaining Scenes
You can chain together multiple Scenes by pressing two scenes at the same time. This will set the
start and end of your chain. When you press play, the scenes will play one after the other. A scene will
move on to the next scene when all tracks have completed their pattern chain at least once.
9.4.3 Queuing Scenes
Scenes may be queued in the same way as Patterns. While the sequencer is playing, selecting a new
scene (or scene chain) will queue it for playback. The queued scenes will flash and at the end of the
currently playing pattern on Track 1, the new scene (or scene chain) will begin playing from the start
without losing sync.
While the sequencer is playing, hold shift and select a scene (or scene chain) to instantly switch. The
sequencer will count into the new scene chain as if it had been playing from the start of playback.
Tip:If queued switching between scenes of different lengths has left your track out of sync, use an
instant scene switch to knock it back in time.