User Manual
40
English
The table below summarises the functions of each Macro control as applied to the drum tracks:
Macro Drums Function
1 1 or 3
Static pitch
2 2 or 4
3 1 or 3
Decay envelope time
4 2 or 4
5 1 or 3
Distortion
6 2 of 4
7 1 or 3
Filter
8 2 or 4
Recording a Drum Pattern
Creating a drum pattern is a slightly different procedure from creating a synth pattern. When 
you’re in Note View for any of the drum tracks, just hitting the performance pads establishes 
drum hits at those steps in the Pattern.
However, another difference from the synth tracks is that the Pattern must be running (press 
 Play) in order for you to hear the hits; you won’t hear anything in Note View if you hit the 
pads with the Pattern stopped. (However, you can hear the hits in Velocity View – see “Velocity” 
on page 41.)
A 16-step drum Pattern is created simply by pressing   Play and hitting some pads. (You can 
create longer sequences by chaining Patterns together, see “Chaining Patterns” on page 50.) 
You can switch between Drums 1 and 2 and Drums 3 and 4. It’s not a bad idea to establish a 
basic drum Pattern using the default drum sounds (kick, snare and two different hi-hats); once 
you think you’re getting somewhere with the groove, you can experiment with different drum 
sounds by going to Patch View and/or using the Macros.
The Pattern you make will constitute Pattern 1 (of 8) for the currently active Session. There 
are eight Patterns for each of Circuit’s four tracks – two synths and two drums. Pattern 1 is the 
default Pattern in all Sessions, and will be the one you record to and the one you’ll hear when 
you hit Play.










