User Guide

40
English
The table below summarises the functions of each Macro control as applied to the drum tracks:
Macro Drums Function
1 1 or 3
Static pitch
2 2 or 4
3 1 or 3
Decay envelope time
4 2 or 4
5 1 or 3
Distortion
6 2 of 4
7 1 or 3
Filter
8 2 or 4
Recording a Drum Pattern
Creating a drum pattern is a slightly different procedure from creating a synth pattern. When
youre in Note View for any of the drum tracks, just hitting the performance pads establishes
drum hits at those steps in the Pattern.
However, another difference from the synth tracks is that the Pattern must be running (press
Play) in order for you to hear the hits; you won’t hear anything in Note View if you hit the
pads with the Pattern stopped. (However, you can hear the hits in Velocity View – see “Velocity
on page 41.)
A 16-step drum Pattern is created simply by pressing Play and hitting some pads. (You can
create longer sequences by chaining Patterns together, see “Chaining Patterns” on page 50.)
You can switch between Drums 1 and 2 and Drums 3 and 4. Its not a bad idea to establish a
basic drum Pattern using the default drum sounds (kick, snare and two different hi-hats); once
you think youre getting somewhere with the groove, you can experiment with different drum
sounds by going to Patch View and/or using the Macros.
The Pattern you make will constitute Pattern 1 (of 8) for the currently active Session. There
are eight Patterns for each of Circuits four tracks – two synths and two drums. Pattern 1 is the
default Pattern in all Sessions, and will be the one you record to and the one you’ll hear when
you hit Play.