User Guide
43
English
You can assign a Glide Time to a Step in either Play or Stop modes. The Pads for the Steps
that have notes assigned to them will be illuminated brightly; to add Glide, press and hold the
Step Pad and press the Pad corresponding to the required Glide Time. When the Pattern runs,
you will see that the Glide Time value is now indicated for that Step by the Glide Time Pad
illuminating brightly. You can add Glide to other Pattern Steps in the same way.
However, there is an important difference in the way Glide works, compared to Gate and
Velocity, for example. Glide values are not assigned to individual Steps simply as a per-Step
attribute. When Glide is added to a Step, it acts as a “Glide On” instruction at that Step. The
value of Glide used will be then applied to every Step in the Pattern from that point, so its effect
will be heard on every note in the Pattern - unless its value is changed at a subsequent Step.
So if you only want Glide at one Step, you can assign the amount of Glide you want at that
Step, and then set Glide to zero at a subsequent Pattern Step. It will then act as a “Glide Off”
instruction.
Glide Time may be assigned to any Step in the Pattern, including Steps that do not have notes
assigned to them. It is important to remember that Glide is added to Steps, not Notes.
A possible consequence of adding Glide is that the note assigned to a Step may no longer be
heard at its original pitch. This will occur if the Glide Time is longer than the number of Steps
between the note and the previous note: the glide effect will not have time to reach the “target”
pitch. The duration of some notes in a Pattern may also need to be considered, both in terms of
release time and Gate value.
You can “thicken” a note up by adding a short glide to it: if the glide time is
short enough, it will not be heard as an actual pitch change, but more as the
note having more “body” to it.