Owner's manual

7-34 Advanced Programming
7.6.1.1 Saving Library Patterns
Prior to saving as a library pattern, a pattern must first be created as a local pattern. See 7.3.1 Creating a
Pattern.
To save a pattern as a library pattern:
1. In the Programming Window, select
Program > Library > Save As Library Pattern or
click the
Pattern button on the Program Commands toolbar and select Save As Library
Pattern
.
NOTE This selection is grayed out (disabled) when a pattern that cannot be saved as a
library pattern is currently displayed in the Programming Window’s Pattern text
box (workpiece, main, pre-fiducial block, or a pattern already in the library).
The selection is also disabled if feature access prohibits the user from saving to
the library.
2. Select the name of the local pattern you wish to save as a library pattern from the list in the
dialog box.
3. Click
OK.
FmXP will place the prefix "<LIB>" in front of the pattern name to indicate that the
pattern is now in the pattern library.
The local pattern will be removed from the list to prevent accidental use of the local
pattern.
7.6.1.2 Placing a Library Pattern
Placing a pattern is the process of defining the pattern locations (placement points) on the workpiece in
relation to the workpiece pattern origin. For more information, see 7.3.2 Placing a Pattern. Use this
menu item to insert a "DO:" instruction into the program that calls the selected pattern.
To place a library pattern:
1. In the Programming Window, place the cursor on the line of the program directly below
where you want the pattern placed.
2. Select
Program > Library > Place Library Pattern or click the Pattern button on the
Program Commands toolbar and select
Place Library Pattern.
NOTE This selection is grayed out (disabled) when a library pattern is currently being
displayed in the Programming Window’s Pattern text box because library
patterns are not allowed to call other patterns.
3. Select the name of the pattern you wish to place from the list in the dialog box.
4. Use the position controls to move the camera crosshairs to the pattern origin.
5. Click on
Teach and then on Done.
A "DO:" instruction is inserted into the program.