Manual

Beginning Programming 6-9
Procedure
Clicking the Procedure button opens a dialog box, which allows you to create a procedure. A
procedure is a series of commands. The commands generally contain setup and maintenance functions.
No dispensing or fiducial instructions can performed in a procedure. The procedure can then be executed
from your program by inserting a call instruction. Once a procedure has been created, it can be used in
multiple programs.
Motion Commands
Clicking on the Motion Commands button inserts a motion command into your program. Motion
commands are used to move the Dispensing Head during a program. Typically, motion commands are
inserted into the Main Program rather than into a pattern.
You will access the following drop-down list of motion commands:
Move X,Y - Moves Dispensing Head to a defined location relative to the origin of current
pattern.
Move Absolute X,Y - Moves Dispensing Head to a defined location relative to the machine’s
origin.
Move Absolute Z - Moves the Dispensing Head to a defined Z-axis height.
Goto System Location - Moves Dispensing Head to the Purge Station, Scale Station, or any
other designated location.
Timer
Clicking the Timer button opens a drop-down menu containing all timer-related functions. The
timer-related functions are used to execute time-delayed commands.
Conveyor
Clicking the Conveyor button lets you select from Conveyor 1 or Conveyor 2. This is available only
on systems equipped with dual-lane Conveyors.
Step and Repeat
Clicking the Step and Repeat button opens a Teach Window, which allows you to insert a Step and
Repeat command into your program. This feature lets you quickly and easily place the same pattern at
multiple locations on a single workpiece. Once you have programmed the first pattern or dispensing
element (a line, or dot, etc.) and placed it at the first dispensing location on the workpiece, you can use
Step and Repeat to place the same pattern at every other dispensing location on the board. For step-by-
step instructions on creating a Step and Repeat pattern, see “Step and Repeat” in the Advanced
Programming section.