__________ T H E L E G E N D O F /\ \ _________ ____ _________ _________ \ \_____ \ /\ ____\/\ \ /\ __ \ /\ ___ \ \/_____/ / \ \ \___/\ \ \ \ \ \ \ \ \ \ \ \ / / \ \ \___ \ \ \ \ \ \ \ \ \ \__\ \ / /_____ \ \ __\ \ \ \ \ \ \ \ \ \ ___ \ /\ \ \ \ \_/__\ \ \____\ \ \__/ /\ \ \_/\ \ \ \_________\ \ \_______\\ \________\ \______/ \ \__\\ \__\ \/_________/ \/_______/ \/________/\/_____/ \/__/ \/__/ -= A L I N K T O T H E P A S T =,---------------------------------------------------------------------.
Version 0.6 (12/31/2000): - Walkthrough is done up to the Turtle Rock dungeon. ,---------------------------------------------------------------------. | 1) INTRODUCTION | '---------------------------------------------------------------------' - The Legend of Zelda: A Link to the Past What a game. This game was released way back in 1992 and I still find myself coming back to it almost 10 years later. Can you think of any other game that does that to you? Not many.
-= THE CREATION OF HYRULE =- According to the Hylian scrolls, the mythical gods descended from a distant nebula to the world and created order and life. The God of Power dyed the mountains red with fire and created land. The God of Wisdom created science and wizardry and brought order to nature. And the God of Courage, through justice and vigor, created life - the animals that crawl the land and the birds that soar in the sky.
said it was in the cemetary in the shadow of Death Mountain, but no one ever found it. That yearning for the Triforce soon turned to lust for power, which in turn led to the spilling of blood. Soon the only motive left among those searching for the Triforce was pure greed. One day, quite by accident, a gate to the Golden Land of the Triforce was opened by a gang of thieves skilled in the black arts. This land was like no other.
Imprisoning War in stories told in later centuries. -= THE COMING OF THE WIZARD =- Many centuries have passed since the Imprisoning War. The land of Hyrule healed its wounds and the people lived in peace for a long time. Memories of the vicious Imprisoning War faded over the generations... So it is no surprise that no one was prepared for the new disasters that have recently struck Hyrule. Pestilence and drought, uncontrollable even by magic, revaged the land.
,---------------------------------------------------------------------. | 3) CONTROLS | '---------------------------------------------------------------------' Control Pad - With the Control Pad you can move your character in eight directions including up and down stairs. It's also used for moving the cursor in menus. A button - A multi-purpose button.
know. After you wake up, your uncle departs with the sword and tells you not to leave the house. Yeah right. Take the lamp from the treasure chest and go out. Guards are restricting your area to a little space in front of the castle. Go north from your home and cross the bridge to the castle. There's a guard blocking the main entrance, so follow the stone path to his right and go around the side of the castle until the path comes to a dead end. Toss aside the bush (with the A button) and drop into the hole.
cell. Talk to her. When she's done bitching, she'll follow you back up to the first floor. Don't forget to get the rupees from that chest. Make the journey all the way back to the first floor. You'll know that it's the first floor when everything looks rich and royal again. Go around to the large room you were in when you first entered the castle. >From there, go up the stairs and north to the throne room. Go to the back of this room and Zelda will give you instructions to help push from the left.
position whenever you get lost. Right now you're going to the village at the west side. Follow the dirt path until you get there. -- KAKARIKO VILLAGE -- There are a lot of things for you to do in Kakariko Village. I'll just discuss the important ones... Get a bottle: At the south side of the village there's a long vertically aligned house. This is some kind of bar. There's a back entrance to this house, even if you can't see it. Go in there through the back door.
bomb the wall at the back to find a secret room with a lot of rupees. Leave his house. Now go on to the Eastern ruins. It should be easy I'm too lazy to give you life, although they just defeated if you hit them boomerang. Now it's time Palace. It's at the north-east corner of these enough for you to get to by yourself (meaning directions). Those statue guys that come to seem to bounce off of your sword, can be enough. They can also be stunned by the to enter the first dungeon...
cyclops. To defeat the cyclops, you need to wake him up and hit him in the eye. It takes a lot of hits, but he'll die eventually. Now that the red bubbly things are away from the pot, lift it to reveal the switch. Step on the switch to make a chest appear. Then open the chest to finally get the big key. Use it on the locked door at the top of the room. Push the block and continue up, then go right to be back in the big open room. Now that you have the big key, open up the big chest to find...
(I'm sure you remember the way). In the area a little bit south of the village, there's a house with a book above the door. This is the library. Go inside... See that green book on top of the shelf? That's the Book of Mudora...and you can't reach it! It's wierd how such a simple problem like this can become so hard to solve in the game. Ram into the shelf with your newly aquired Pegasus Boots and it wll drop to the floor. Yahoo! Now you have all the items you need to get through the Desert Palace.
continue on to the next room. It can be a little tricky to get past those cannonballs shooting across the room, so be careful about that. Open the chest to recieve...the big key! Go back down (past those damn cannonballs again) until you're back at the large room. Go around to the upper-left corner of the large room, then enter the door at the left. Another laser-eye statue! Lift up the pot at the upper left of the statue to reveal a switch, then step on it to open the doors. Go to the next room.
-- GETTING THE MAGIC POWDER -- I think right now would be an appropriate time to get the magic powder. The magic powder is a completely optional item that can come in handy very often in your adventure. If you already got the magic powder, you can skip this part. Go to the Lost Woods north of Kakariko Village. Look around the forest until you get to a mushroom squirming around. You can find it right in the center of the forest. Pick it up. Now exit the forest.
small waterfall at the top-left. You can go inside it to find a cave! When you get close to the pool of water you'll be asked if you want to throw something in. Say yes, and throw in the boomerang. A fairie appears! When she asks if you were the one who threw in the boomerang, answer yes. Because you're an honest person, she'll give back an even better one. The red boomerang can reach all the way across the screen! Next, throw in your shield. Do the same process and the fairie will give you the red shield.
what is truly reflected in your heart and mind. Apparently Link is a rabbit at heart. Go left and stand in the Light colored floor where Spectacle Rock used to be. Use the magic mirror there to go to the Light World, and you should be standing on top of that rock. Collect the piece of heart and drop down at the other side. Now go right a little bit and climb the steps to enter the Tower of Hera...
Now hit the star symbol beside the turning fireball thingy so that a 2x2 hole appears in the middle near the top of the room. Drop into this hole *from the north* so that you will fall to the fourth floor...right in front of the big chest! Open it to recieve this dungeon's treasure: The Moon Pearl. Hit the star and go back up to the fifth floor. Now go up the stairs at the top-right of this room to face the boss: MOLDORM. Check the boss section for details, blah blah...you know the routine.
Upon entering Hyrule Castle through the main entrance, go through the door at the left side. Then go up the stairs and out the door to the outside roof of the castle. Go right a little bit to find some kind of magical barrier protecting the door. Your mighty new Master Sword can get rid of this thing in a single blow. Let's proceed... Take note that a beam of energy comes out of your sword when you have full hearts.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<< THE FIRST CRYSTAL >>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Shaharsala contacts you telepathically and tells you where you are and what you should be doing here. As he mentioned, this is the Dark World, the same place you were when you went into that warp on Death Mountain. You can use the magic mirror at any time to return to the Light World.
the basement. Be careful to avoid the fireballs here! Lift the pot (actually, a skull) at the bottom left corner, then step on the switch under it to make the chest appear. Open the chest for a small key. Return upstairs. Raise the upper left skull to reveal a switch, then step on it to open the door. Go south to the room where you began. Now take the right path. Step on the switch to open the door, then go on to the next room. Go straight through this room to go downstairs to the basement.
side, go left through the locked door. This room is a maze...and it's dark too. There are no torches to light, so you'll need to rely on the weak light in front of you. Kill those fire breathing enemies to get them out of your way. There's a chest in the top-left corner with some bombs. Go to the chest in the bottomright corner to get a small key. Make your way to the east wall where you'll find a crack. Use a bomb to open the crack, then go inside. Open this huge chest to find a tiny hammer inside.
Get rid of this turtle and continue. Ack! A whole army of turtles! I suggest lighting the torches so you can see better. These guys can be really though to defeat. When they are all gone, go to the next room. Push aside the upper-right block so you can enter the orange warp. Make your way on this path, defeating any evil turtles you come by. If you're ready, go through the big door to face this dungeon's boss: KING HELMASAUR. Details are found in the boss section, as usual.
-- GOING TO THE SWAMP PALACE -- Return to the Dark World. Go to the Dark World's equivalent of the "Swampy Marsh Place" (the swamp area south of the bomb shop). Go to the structure at the south of this area, then use the magic mirror to go to the Light World. Enter the structure. Push the blocks aside and proceed to the next room. Pull the switch at the right to open the gates and release the water. Now go back outside. Enter the sparkling transporter, then enter the structure again.
Backtrack to the large room. This time, climb the stairs at the north-west corner and enter the locked door. Hit the crystal orb from over the wall and push the switch to release the water. Now hit the orb AGAIN to raise the blue blocks. Go east to the large room. Climb the south-west stairs once again and enter the door. Hop into the water, swim left a little, then climb onto dry land. Go through this door. Climb down the stairs. Now you need to push aside these blocks so you can pass through.
where you will face this dungeon's boss: ARRGHUS. Head for the Boss Section of this FAQ for details. After you've defeated him, get the heart container and the second crystal. There are 5 more crystals to go.
once again. Go through the two tunnels of bones at the north-west, then enter the skull at the end to get back inside the Skull Dungeon. Defeat the two electric jellyfish and the two mummies (and watch out for the falling hand!). Lift the pot in the center to reveal a switch. This needs something heavy to hold it down. You can move the statue at the right. Push it down a bit, then left, then PULL it back until it's on top of the switch. Then proceed to the next room.
way to do that is with the fire rod. So light all four torches, starting from to bottom and working your way up. Then leave the room before one of the lights goes out. The next room may seem to be a dead end, but cut down the vines at the north wall and you'll find a hidden door. In the next room, defeat the enemies and you'll find a small key in the mummy. Open the locked door and proceed to the next room.
Still in the Dark World, go to the area south of your house (*cough*... the Bomb Shop). The area where the 2nd Dark World dungeon is. From there, go left to where the entrace to the desert should be. Eventually, you'll reach a dead end and an area enclosed by stakes. Go inside that area and use the magic mirror. You should emerge in the Light World on top of a ledge. Go one screen to the left and read the tablet with the Book of Mudora. You'll hold up the Master Sword and recieve the power of Bombos.
-- BLIND'S HIDEOUT -- This is a confusing place, so I'll try to make my instructions as simple as possible. Drop off the ledge to the lower area. Go north a bit, then open the chest at the left to get the map. Then continue north to the next room. The chest you see there contains a single red rupee. Staying on the lower area, go around and go to the next room to the right. Then go straight to the next room to the south. Go up the steps to the upper area of the room.
south in this room over the conveyer belts. Be extra careful not to fall off into the sides or touch the enemies (you can kill the jellyfish from afar with the hookshot). Go in the door at the right. Go straight right through this room and you'll reach some kind of prison. Walk right through all the locks (they don't require any keys) until you reach what *appears* to be the dungeon's maiden. Doesn't this seem suspicious to you? This girl will follow you from now on.
temper your sword. At a price of only 10 rupees, they are being too kind. After giving them your sword, leave the house and go around Kakariko Village to pass the time. Then return and get your orange upgraded sword. -- GETTING THE 4TH BOTTLE -- After getting the level 3 sword, return to the Smithy Shop in the Dark World. There's a purple chest in the ruins of that house, but you can never open it because there is no key. Just take it with you.
you. Be very careful not to touch him because a single hit will cost you FOUR HEARTS! Magic flames will protects you in this icy dungeon: Use the fire rod to defeat him and open the door. The light blue tiles in this room are slippery to walk on. You'll be seeing more of them throughout this dungeon. Defeat the electric jellyfish to find the small key hidden in one of them. Then go down the stairs to B1.
place a bomb in the cracked floor at the left to create a hole. Drop inside it and you will land right in front of the big chest. Too bad you don't have the big key though :P Push aside the blocks and go right to the next room. Just ignore the ice man that comes at you and continue right to the next room. In this room with the slippery floor, lift a pot at the upper-left to find a small key. You might want to sprinkle magic powder on the red blubbly thing to turn it into a fairy.
blocks and go right to the next room. Now go north through the door that requires the big key. Go straight through this room and through the locked door to B6. Go straight south through this room. In the next room, there's a switch under the pot that opens the door but it won't stay down. Go to the right room and hit the crystal orb. Then trace your steps all the way back upstairs (B5). Keep going until you reach the room with a hole in the center, then go right. Find the switch in this room then go south.
-- MISERY MIRE -- Go forward and use the hookshot to pull yourself over the pit. Then go downstairs to B1. Defeat all the enemies in this room while avoiding the lazer beams from the eye of the statue. The door opens when all the enemies are defeated...go inside. Climb down the steps and make your way through the room. Climb the steps at the upper-right and enter the door at the upper-right (not the locked one). Watch out for the fireballs that come out of the lamps here.
stops, go east to the next room. Fall right into the hole... And you land right in front of a chest! Open it to get the big key. Go left to the next room and walk into the transporter. Then go north through the door that requires the big key. Go into another transporter. Now go right to the next room (ignore two rooms south. Drop down the ledge, the room at the right. Now QUICKLY go before it collapses. Keep going along chest at the end. Open it to get this Somaria. that big door for now).
Go to the Bomb Shop in the Dark World (it's the building that used to be your house in the Light World). In addition to the regular blue bombs, there's also a special pink super bomb! Buy the super bomb for 100 rupees. This bomb follows you behind you back until you press the A button or drop off a ledge. Go outside of the shop. Use the Magic Mirror to transport to the Light World. Now head for Hyrule Castle and use the teleporter at the gate to go back to the Dark World.
of Hera...past the bridge...and keep going until you reach a large rock with three pegs on top of it. Hammer the pegs in this order: 2 3 1 To make the transporter appear, then go into the Dark World. THIS is Turtle Rock. There's a tile there with the symbol of Quake on it. Use Quake while standing on that tile. In a fantastic rumble, the turtle head transforms into a staircase! A staircase that leads you into the 7th and final dungeon, known as Turtle Rock...
Create another platform and ride it up, then continue until you reach a locked door. Go through it and kill the enemy in the next room (be careful not to get hit by his bouncing body parts!). Collect the key and continue north. There are two chain chomps guarding the next room. Be very careful around these guys: Every hit from them costs you THREE hearts! Standing at the lower part of the room (south of the tan barrier), hit the boomerang to hit the crystal orb and lower the blue barrier.
small key. Use the boomerang again to hit the orb, then go north through the locked door HHHHHHH HHHHHHH ,----------. HHHHHHH | | o ? ,------------o ,----o----.
Lift the pots to get some magic jars to fill up your magic meter. Use the cane to creat a platform, then ride it to the other side. Behind this door is the boss of the Turtle Rock dungeon. You might need a potion for life or magic during this battle. Ready? Proceed through the door and meet Turtle Rock's boss: TRINEXX. Details are in the boss section below. When you're all done, get your heart container and the crystal.
Defeat all the enemies. Now you will need to throw a bomb onto the conveyer belt where it will be brought to the crystal orb and explode to lower the blue barrier. Do the same thing again, to lower the orange barrier (make sure you're on the left side of the blue barrier!). Continue to the next room. Open the upper-left chest to get the compass (and create a lot of holes in the ground...). The other chests just have a few rupees and arrows. Go into the warp portal.
side of this room and push the upper block to open the door. In the next room, you need to use arrows to defeat the two red guys to open the door. You can use the statue to block the spikey thing while you defeat them. Same thing in the next room: Defeat the enemies to open the door. Be careful to avoid the lasers from the eyes on the statues. Keep going... until you pass through the big door. Go down the steps, past the two spike traps, then hit the crystal orb.
the south wall. Carefully slip past the spiked traps and go on to the next room. Hit the crystal orbs to get to the center and open the chest for a small key. If you're low on energy, sprinkle magic powder on the red enemies to turn them into fairies. In the next room you'll have to face the third and final mini-boss of this dungeon: Moldorm. He's just the same as the Moldorm you faced in the Tower of Hera.
only takes three arrows to kill one of them (and you can also use the sword when you rin out of arrows). Next, they will form a wall and come hopping towards you, followed by more hopping in a circle. Just fire arrows at them with every oppurtunity you get. The last Armos Knight standing will get tough and turn red. He'll bounce at your current position, so never stay in one place for long. Keep shooting arrows at him and he's gone in just three hits.
King Helmasaur is just like the little Helmasaurs you see all over the dungeons. But this one is the king! In the first part of the battle, you need to break open the hard purple shell that's protecting him. Keep hitting it with the magic hammer. He moves forward and backward. Don't hit him when he's moving towards you or you'll get hurt. When his tail shakes around quickly, he's about to try whipping you, so get close to his face to avoid getting hurt.
Blind look's like the devil wearing a big pillowcase. At the beginning of the battle, Blind moves around at the top of the screen, stopping every few seconds to shoot a laser beam out of his eyes (watch the direction he's facing). After a while he'll move to the bottom of the screen. Hit him in the head with the sword to hurt him...then he'll shoot lots of little red fireballs out of his head. After 3 hits, the head will detach and fly all around the room with fireballs coming out of his head.
turns to ice whenever the blue head attacks. You need to attack the red head with the ice rod to stun him, then slash like crazy with the sword. He will only stay stunned for a short while, so you will need to stun him again after a few seconds. Repeat that process until that head is defeated. Then do the same thing to the blue head, except use the fire rod instead of the ice rood. When both heads are dead, the whol creature will *seem* to be defeated...
| 6) HEART PIECE LOCATIONS | '---------------------------------------------------------------------' Pieces of Heart are scattered all around the Hyrule. There are 24 of them in all. 12 in the Light World, 12 in the Dark World. You don't have to get all of them. In fact, you can beat the game without getting any of them at all! After you get 4 pieces, you gain a whole heart container. 1. KAKARIKO VILLAGE (Light World). Go to the north-west part of the village, just before the entrance to the Lost Woods.
vulture. 9. ZORA'S WATERFALL (Light World). After meeting with King Zora, go straight south and fall down the water fall. Take the path of shallow water to the land where you'll find a piece of heart. 10. DEATH MOUNTAIN (Light World). Climb Death Mountain to the very top. When you reach the cave to enter Spectacle Rock, do NOT enter it. Instead drop of the ledge so you can enter the cave below. Follow the path and you'll eventually get to a piece of heart. 11. DEATH MOUNTAIN (Light World).
(blacksmith) was in the Light World. You'll find a field with a lot of posts sticking out of the ground. Smash every one of them with the Magic Hammer. Go down the stairs that appear and get the heart piece. 20. SWAMP OF EVIL (Dark World). There's another cave just to the left of the entrance to Misery Mire. Inside, push the blocks around to get to the chests. The one at the left holds a piece of heart. 21. SWAMP OF EVIL (Dark World).
BOW AND ARROWS: Ahh...an old favorite. You first find the Bow and Arrows in the Eastern Palace. It can be used to defeat enemies, and some enemies can only be defeated with the arrows. There is a limited number of arrows you can carry. You can increase this amount my throwing rupees into the fountain in the cave in Lake Hylia (Light World). Additionally, the regular arrows can be upgraded to silver arrows near the end of the game.
This item is found in a cave east of Lake Hylia (if I remember correctly). Like the fire rod, it uses up some magic power. It turns enemis to ice when you use it on them. Here's a neat trick: Freeze an enemy with the ice rod, then smash him with the hammer. You'll get a magic jar! BOMBOS: This is one of the three "magical medallions" in the game. When you use this one, the magic of the medallion sets off explosive forces around you that engulfs the enemies in flames.
catch bees and fairies and store them in your bottles. Curiously, it can also be used to deflect the energy balls in the battle with Agahnim. BOOK OF MUDORA: This book is on top of a high shelf in the library. Ram into the shelf with the pegasus boots to knock it down to the floor. This book is used to translate ancient Hylian writings so you can read them. Just use the book when you're standing in front of the sign. MAGIC BOTTLE: Bottles are used for storing things like bees, fairies, and magic potions.
SWORD: This is Link's weapon of choice. Use it with the B button. Hold B to charge up the sword then release to do a spin attack. There are 4 different levels of sword. The first one comes from your uncle. The second one, the Master Sword, is from the Lost Woods after you get all three pendants. The third one, the Tempered Sword, is from the Smithys in the Dark World. The final one, the Golden Sword, comes from the fat fairy in the Dark World.
found in the Tower of Hera. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<<< OTHER ITEMS >>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm RUPEES: This is the currency of Hyrule. It's used to buy things at every store. You can get rupees by defeating enemies, looking in grasses and pots, or winning in mini-games. You'll rarely use them in the game, besides the 500 rupees for the flippers. Different colored rupees have different values...
pass through. Your answer: Use a small key! There are also bigger doors that require the big key (a.k.a. boss key). These doors usually lead to the boss. PENDANTS: There are three pendants for you to find in the Light World: The Pendant of Courage, the Pendant of Power, and the Pendant of Wisdom. When these three combine, the seal guarding the master sword is broken and you can get it.
really fast to kidnap Zelda, and he gives you a mildly helpfup tip... - The running man (above) gives you this tip. All around Hyrule, you can bash into trees witht he Pegasus Boots to make small goodies fall out like rupees, hearts, and sometimes even a fairy. - South of your house is a "swampy grassy place", and there's a small structure there. Go inside. Push aside the blocks and go on to the next room. Pull the right switch to release the water, then go outside.
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