User Manual
Project
A Project contains  all data needed  for a song:  Groups with  their Patterns, all  Scenes and all
settings, modulation, effects, routings, Sounds and Samples. It’s like a snapshot of the entire
state  of  MASCHINE.  Please  read  the  MASCHINE  Getting  Started  for  a  complete  overview  of
the MASCHINE Project structure.
Sound
Sounds are the building blocks of all sound content in MASCHINE. A Sound is made up of any
number of Plug-ins. Each Sound of the selected Group is mapped to one of the 16 pads on the
hardware  controller,  so  you  can  play  the  Sounds  by  pressing  the  pads.  Refer  to  chapter  ↑4,
Managing Sounds, Groups, and Your Project for more information on Sounds.
Group
A Group contains 16 Sound slots. In addition to the Effect Plug-ins applied to each individual
Sound,  a  Group  can  have  its  own  insert  effect.  These  affect  all  the  Sounds  in  the  Group.  A
Group can also contain any number of Patterns (grouped into banks of 16 Patterns each). Re-
fer to chapter ↑4, Managing Sounds, Groups, and Your Project for more information on Groups.
Master
This  is  where  all  audio  signals  from  each  of  the  Groups  and  Sounds  come  together  and  get
mixed. The Master channel can also host any number of insert effects of its own, these effects
are applied to all Groups and the Sounds within them. More information on the Master can be
found in chapter ↑4, Managing Sounds, Groups, and Your Project.
Pattern
A Pattern is a sequence that plays Sounds from a Group. It belongs to that Group and will be
saved together with the Group. In every Scene you can choose for each Group which of its Pat-
terns has to be played. More information on Patterns can be found in chapter ↑7, Working with
Patterns.
Basic Concepts
Important Names and Concepts
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