User Manual
4 Managing Sounds, Groups, and Your Project
This chapter explains how to handle the various objects that structure any MASCHINE Project:
Sounds, Groups, and the Master.
4.1 Overview of the Sounds, Groups, and Master
In a MASCHINE Project, objects are organized into three hierarchic levels, from the lowest to
the highest:
▪ Sounds are  played  by  the  pads.  They  are  loaded  into  Sound  slots.  In  the software,  in  Ar-
range view Sound slots are displayed in the column at the left of the Pattern Editor: the 
Sound List (1).  Each Sound  of the  selected Group  is by default  mapped to  one of  the 16
pads  on  the  MASCHINE  hardware  controller,  so  you  can  play  all  Sounds  of  a  Group  by
pressing the pads. Sounds are made up of any number of Plug-ins that process the audio
in series. Sounds are the only objects in MASCHINE that can accept Instrument Plug-ins
— these go in the Sounds’ first Plug-in slot. The type of the Plug-in (Instrument or Effect)
loaded in this first Plug-in slot will define the Sound’s role (audio source or bussing point,
respectively).  For  more  information  on  Plug-ins  and  how  they  define  the  Sound’s  role,
please refer to section ↑6.1, Plug-in Overview.
▪ Groups contain 16 Sound slots each with all their parameters. The 16 pads on your control-
ler  can  play  one  entire  Group  at  a  time.  In  the  software,  in  Arrange  view  Group  are  dis-
played in the column at the left of the Arranger: the Group List (2). A MASCHINE Project
can have any number of Groups, which are organized in banks of eight Groups each. Each
Group can have any number of insert effects, which will globally apply to all Sounds con-
tained in that Group, as well as any number of Patterns organized in banks of 16 Patterns
each. More on Patterns in chapter ↑7, Working with Patterns.
▪ The Master is the place  where all signals from the  Groups are being mixed together.  Just
like the Groups and Sounds, the Master can host any number of insert effects.
Managing Sounds, Groups, and Your Project
Overview of the Sounds, Groups, and Master
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