User Manual
18.3.2 Using Loops to Cycle Through Samples
You can use loops to cycle through Samples, creating glitches and stuttering breaks or interest-
ing  soundscapes.  Just  enter  the  ZONE  page  in  Sampling  mode  on  your  controller,  switch  on
the ACTIVE parameter on the LOOP page and play with the parameters for the start and end
point  of  the  loop.  Use  the  SHIFT  button  to  change  the  values  in  smaller  increments.  See
↑7.2.1, Page  1:  Voice  Settings  /  Engine  for  more  on  this.  Note:  this  technique  requires  that
you choose either AHD or ADSR as the Amplitude Envelope in the Sampler’s Parameter pages
(see ↑17.5.4, Selecting and Editing Zones in the Map View).
18.3.3 Load Long Audio Files and Play with the Start Point
You can adjust the start point of a Sample in the Sampler’s Parameter pages (see ↑7.2.1, Page
1: Voice Settings / Engine). If you load a long audio file, you can create interesting variations
by tweaking (…or modulating) the start point.
Appendix: Tips for Playing Live
Special Tricks
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