User Manual
5.2.1 Loading Sounds
You can load a readymade Sound from the Browser or from your operating system. The Sound
can  be  included  in  the  MASCHINE  Library  or  any  EXPANSION  PACK  but  it  can  also  be  a
Sound you have created yourself and saved for later use.
You have many methods at your disposal to load a Sound:
▪ Drag  and  drop:  Select  the  desired  Sound  in  the  Browser  or  in  your  operating  system  and
drag it onto the desired Sound slot in the Sound List (or the corresponding cell of the pad
grid in Pad view, see above) to load it in that Sound slot. Any Sound previously loaded in
that slot will be replaced.
▪ Double-click: Double-click the Sound in the Browser or the Sound file in your operating sys-
tem to replace the focused Sound in the Sound List.
▪ Context menu: Right-click ([Ctrl]-click on macOS) the desired Sound slot in the Sound List
or  the  corresponding  cell  of  the  pad  grid  in  Pad  view,  and  select  Open…  in  the  context
menu.  In  the  Load  Sound  dialog  that  opens,  navigate  to  the  desired  Sound  file  on  your
computer and click Open to load it. The loaded Sound will replace the current Sound load-
ed in that slot.
You  can  also  recall  the  search  query  that  was  used  to  find  the  Sound  currently  loaded  in  the  fo-
cused Sound slot. See section ↑4.8, Using Quick Browse for more information.
In your operating system, Sound files have the extension “.mxsnd” (MASCHINE 2) or “.msnd” (MA-
SCHINE 1.x).
Please refer to chapter ↑4, Browser for more information on the Browser.
Loading Sounds on Your Controller
On your controller, use the Browser to load Sounds:
▪ You  can  browse  your  MASCHINE  Library  for  the  desired  Sound.  For  more  information  on
how to do this, please refer to section ↑4.2, Searching and Loading Files from the Library.
Managing Sounds, Groups, and Your Project
Managing Sounds
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