User Manual
Table Of Contents
- 1 Introduction
- 2 Basic Concepts
- 3 Browser
- 4 Creating Sounds
- 5 Creating Groups
- 6 Working with Patterns (Hardware)
- 7 Working with Patterns (Software)
- 7.1 The Pattern Editor
- 7.2 Editing Patterns
- 7.2.1 Mouse actions in the Pattern Editor
- 7.2.2 The Zoom Tool
- 7.2.3 Compare/Split
- 7.2.4 The Piano Roll/Keyboard
- 7.2.5 Recording and editing automation
- 7.2.6 Adding a Modulator
- 7.2.7 Step Grid, Pattern Length Grid and Quantization
- 7.2.8 Rendering Audio from Patterns using Drag & Drop
- 7.2.9 Rendering MIDI from Patterns using Drag & Drop
- 8 The MASCHINE Effects (FX)
- 9 Using FX
- 10 Creating a Song using Scenes
- 11 Sampling & Sample Mapping
- 12 The Master Section
- 13 Exporting Audio
- 14 Appendix A: MASCHINE Controller Quick Reference Chart
- 14.1 Basic Sequencer Controls
- 14.2 Loading and Saving
- 14.3 Scene Operations
- 14.4 Pattern Operations
- 14.5 Basic Editing
- 14.6 Group Operations
- 14.7 Sound Operations
- 14.8 Effects
- 14.9 Muting
- 14.10 Soloing
- 14.11 Automation
- 14.12 Basic Sampling
- 14.13 Secondary Pad Functions
- 14.14 Navigation Shortcuts on the MASCHINE Controller
- 14.15 Other Shortcuts on the MASCHINE Controller
- 15 Appendix B: Keyboard Shortcuts
- 16 Appendix C: Tips for playing live
- 17 Index
MASCHINE 1.5 Reference Manual – 31
Groups
A Group contains 16 Sound Slots, each of which can hold one Sound. It can have up to two
Insert FX and up to 64 Patterns assigned to it which are organized in four Banks. Refer to
chapter 5, “Creating Groups” for more information on Groups.
Patterns
A Pattern is a sequence that plays Sounds from the current Group. A Pattern is therefore
usually linked to a Group since it is a part of the Group; however you can also save it inde-
pendently from the Group. This is useful if you want to try out different drum kits with the
same Pattern or different Sounds with a given melody. More information on Patterns can be
found in chapter 6, “Working with Patterns (Software)” and chapter 7, “Working with Patterns
(Software)”
Scenes
A Scene represents a combination of different Groups with their associated Patterns. Scenes
are used to chain patterns in order to build up a nished arrangement, or to trigger differ-
ent parts of a Song while you are playing live. More information on Scenes can be found in
chapter 10, “Creating a Song using Scenes”
Master
This is where all audio signals from each of the Groups and Sounds come together and get
mixed. The Master bus can also host two Insert FX of its own. More information on the Master
can be found in chapter 10, “Creating a Song using Scenes.”