User Manual
Table Of Contents
- 1 Introduction
- 2 Basic Concepts
- 3 Browser
- 4 Creating Sounds
- 5 Creating Groups
- 6 Working with Patterns (Hardware)
- 7 Working with Patterns (Software)
- 7.1 The Pattern Editor
- 7.2 Editing Patterns
- 7.2.1 Mouse actions in the Pattern Editor
- 7.2.2 The Zoom Tool
- 7.2.3 Compare/Split
- 7.2.4 The Piano Roll/Keyboard
- 7.2.5 Recording and editing automation
- 7.2.6 Adding a Modulator
- 7.2.7 Step Grid, Pattern Length Grid and Quantization
- 7.2.8 Rendering Audio from Patterns using Drag & Drop
- 7.2.9 Rendering MIDI from Patterns using Drag & Drop
- 8 The MASCHINE Effects (FX)
- 9 Using FX
- 10 Creating a Song using Scenes
- 11 Sampling & Sample Mapping
- 12 The Master Section
- 13 Exporting Audio
- 14 Appendix A: MASCHINE Controller Quick Reference Chart
- 14.1 Basic Sequencer Controls
- 14.2 Loading and Saving
- 14.3 Scene Operations
- 14.4 Pattern Operations
- 14.5 Basic Editing
- 14.6 Group Operations
- 14.7 Sound Operations
- 14.8 Effects
- 14.9 Muting
- 14.10 Soloing
- 14.11 Automation
- 14.12 Basic Sampling
- 14.13 Secondary Pad Functions
- 14.14 Navigation Shortcuts on the MASCHINE Controller
- 14.15 Other Shortcuts on the MASCHINE Controller
- 15 Appendix B: Keyboard Shortcuts
- 16 Appendix C: Tips for playing live
- 17 Index
MASCHINE 1.5 Reference Manual – 185
11 Sampling & Sample Mapping
MASCHINE allows you to record internal or external audio signals using your audio interface
without having to stop the sequencer. This is a useful feature if you want to record your own
Samples, or rearrange Loops that you have created yourself using MASCHINE. The slicing
feature (Hardware: section 11.1.3, “Slicing a Sample (Hardware),” Software: section 11.2.3,
”Slicing a Sample (Software)”) allows you to slice Loops in order to make them playable at
any tempo without changing their pitch or timing. It is also useful to extract single Samples
from Loops (e.g. a snare sound from a drum loop) quickly or to rearrange Loops by editing
or muting their Slices, changing the order of the Slices, applying a different quantization
or adding Swing. Last but not least you can map your Samples (Hardware: section 11.1.4,
“Mapping a Sample (Hardware),” Software: 11.2.4, “Mapping a Sample (Software)”), thereby
creating multisample Sounds with individual velocity and note ranges, volume and panning.
This is useful to emulate the behavior of classic instruments and synthesizers, but also allows
for a large amount of Samples in only one Sound. The les you record will be stored either
in the Project folder or in the MASCHINE Library folder, depending on your settings in the
Preferences (see chapter 2.4, “Preferences”). Make sure to also check out the tutorial videos
regarding Sampling: “Sampling Part 1” and “Sampling Part 2” from the Native Instruments
website (http://www.native-instruments.com).