User Manual
Table Of Contents
- 1 Introduction
- 2 Basic Concepts
- 3 Browser
- 4 Creating Sounds
- 5 Creating Groups
- 6 Working with Patterns (Hardware)
- 7 Working with Patterns (Software)
- 7.1 The Pattern Editor
- 7.2 Editing Patterns
- 7.2.1 Mouse actions in the Pattern Editor
- 7.2.2 The Zoom Tool
- 7.2.3 Compare/Split
- 7.2.4 The Piano Roll/Keyboard
- 7.2.5 Recording and editing automation
- 7.2.6 Adding a Modulator
- 7.2.7 Step Grid, Pattern Length Grid and Quantization
- 7.2.8 Rendering Audio from Patterns using Drag & Drop
- 7.2.9 Rendering MIDI from Patterns using Drag & Drop
- 8 The MASCHINE Effects (FX)
- 9 Using FX
- 10 Creating a Song using Scenes
- 11 Sampling & Sample Mapping
- 12 The Master Section
- 13 Exporting Audio
- 14 Appendix A: MASCHINE Controller Quick Reference Chart
- 14.1 Basic Sequencer Controls
- 14.2 Loading and Saving
- 14.3 Scene Operations
- 14.4 Pattern Operations
- 14.5 Basic Editing
- 14.6 Group Operations
- 14.7 Sound Operations
- 14.8 Effects
- 14.9 Muting
- 14.10 Soloing
- 14.11 Automation
- 14.12 Basic Sampling
- 14.13 Secondary Pad Functions
- 14.14 Navigation Shortcuts on the MASCHINE Controller
- 14.15 Other Shortcuts on the MASCHINE Controller
- 15 Appendix B: Keyboard Shortcuts
- 16 Appendix C: Tips for playing live
- 17 Index
MASCHINE 1.5 Reference Manual – 149
8.4.3 Reex
The Reex on the hardware
At moderate settings the Reex can be useful to emulate small, “tight” rooms. At more ex-
treme settings, it can produce interesting articial, metallic textures.
%
Automating the Color parameter usually yields very pleasing results.
Room
Color
At lower settings, the general sound is a bit more mufed;
the higher the settings, the brighter it sounds.
Smooth
With this parameter, you can soften the metallic character
of Reex.
SIzE Adjust the size of the virtual room here.
Output
mIx
Mix lets you adjust the amount of the effect in relation to
the dry original audio signal.