User Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Pinning a Mode on the Controller
 - Pinning a Mode on the Controller
 - Undo/Redo
 - List Overlay for Selectors
 - Zoom and Scroll Overlays
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Using Two or More Hardware Controllers
 - Touch Auto-Write Option
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 - Using Footswitches with the MASCHINE Controller
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Mode Tags
 - List and Tag Overlays in the Browser
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
- Pattern Basics
 - Recording Patterns in Real Time
 - Recording Patterns with the Step Sequencer
 - Editing Events
 - Recording and Editing Modulation
 - Creating MIDI Tracks from Scratch in MASCHINE
 - Managing Patterns
 - Importing/Exporting Audio and MIDI to/from Patterns
 
 - Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
 - Using MIDI Control and Host Automation
 - Creating Custom Sets of Parameters with the Macro Controls
 
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Arranger View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Assigning and Removing Patterns
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
17.2.5 Set Up Your Own Multi-effect Groups and Automate Them
You can setup multi-effect Groups containing all the effects you want to use in a live set. You
can find several multi-effect Groups in the LIBRARY pane of the Browser to give you an idea of
what works for you. To be able to quickly change and modulate the effect settings, you can set
modulation for the multi-effect as Patterns from within the MASCHINE software. By using Pat-
terns for the multi-effect Group you could for example trigger a filter sweep or a wild modulat-
ed Beat Delay. See section ↑13.4, Creating Multi-Effects for more details!
17.3 Special Tricks
17.3.1 Changing Pattern Length for Variation
Try a short Pattern Grid resolution like a quarter or eighth note and change the Pattern Length
(see section ↑10.1.6, Adjusting the Arrange Grid and the Pattern Length) to create variations
of a Pattern. If you select an even smaller value like 1/64th you can create stuttering breaks
and rolls.
17.3.2 Using Loops to Cycle Through Samples
You can use loops to cycle through Samples, creating glitches and stuttering breaks or interest-
ing  soundscapes.  Just  enter  the  ZONE  page  in  Sampling  mode  on  your  controller,  switch  on
the  ACTIVE  parameter  on  the  Loop  page  and  play  with  the  parameters  for  the  start  and  end
point  of  the  loop.  Use  the  SHIFT  button  to  change  the  values  in  smaller  increments.  See
↑6.2.1, Page  1:  Voice  Settings  /  Engine  for  more  on  this.  Note:  this  technique  requires  that
you choose either AHD or ADSR as the Amplitude Envelope in the Sampler’s Parameter pages
(see ↑16.5.4, Selecting and Editing Zones in the Map View).
17.3.3 Load Long Audio Files and Play with the Start Point
You can adjust the start point of a Sample in the Sampler’s Parameter pages (see ↑6.2.1, Page
1: Voice Settings / Engine). If you load a long audio file, you can create interesting variations
by tweaking (…or modulating) the start point.
Appendix: Tips for Playing Live
Basic Techniques
MASCHINE STUDIO - Manual - 908










