User Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Pinning a Mode on the Controller
 - Pinning a Mode on the Controller
 - Undo/Redo
 - List Overlay for Selectors
 - Zoom and Scroll Overlays
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Using Two or More Hardware Controllers
 - Touch Auto-Write Option
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 - Using Footswitches with the MASCHINE Controller
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Mode Tags
 - List and Tag Overlays in the Browser
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
- Pattern Basics
 - Recording Patterns in Real Time
 - Recording Patterns with the Step Sequencer
 - Editing Events
 - Recording and Editing Modulation
 - Creating MIDI Tracks from Scratch in MASCHINE
 - Managing Patterns
 - Importing/Exporting Audio and MIDI to/from Patterns
 
 - Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
 - Using MIDI Control and Host Automation
 - Creating Custom Sets of Parameters with the Macro Controls
 
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Arranger View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Assigning and Removing Patterns
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
8. The right display shows only Effect Plug-ins of the type you have selected.
9. Turn Knob 8 to browse the available Plug-ins.
10. When you have found the effect you want to use (e.g., the MASCHINE Compressor), press
the jog wheel or Button 8 to load it. You can also use Button 5/6 to step through the list
and load each effect directly.
11. Switch  back  to  Control  mode  by  pressing  PLUG-IN  (or  by  pressing  SHIFT  +  BROWSE
again).
→ Now you can edit the effect parameters using Knobs 1–8 and the Page buttons as usual
(see ↑2.3.8, Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control
Area). When you load an effect into the first Plug-in slot of a Sound, MASCHINE automat-
ically configures the Sound’s input to receive any signal(s) coming from other Sounds and
Groups in  your  Project  and  sends them  through  its  own  Plug-in slots  —  in  other  terms,
you now have a send effect.
You  could  also  load  an  effect  preset  from  the  Browser  instead  of  using  the  Plug-in
menu.  For  more  information  on  how  to  load  effect  presets,  see  ↑3.2,  Searching  and
Loading Files from the Library.
Now that the effect is loaded, we suggest that you rename the Sound slot to the Plug-in name:
this will be of great help when routing other signals to that send effect (see section ↑13.3.2,
Step 2: Route Audio to the Send Effect below). You can rename the Sound slot in the software
as follows:
1. Double-click the name of the Sound slot in the Sound List.
The name becomes highlighted, ready to be edited.
Using Effects
Creating a Send Effect
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