User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Parameter Description
ACTIVE Enable this to define a loop in the Sample of the focused Zone.
When the play position reaches the loop, the playback is looped
as long as the note is held. This can be useful to loop either a
whole Sample or part of it, e.g., to simulate a longer tone. Note:
this technique requires that you set the Sampler’s Type selector
to AHD or ADSR on the Pitch / Envelope page (see ↑6.2.2, Page
2: Pitch / Envelope).
START Adjusts the loop’s start point.
END Adjusts the loop’s end point.
XFADE (Crossfade) Allows you to blend a little of the material near the loop start
and end points in order to get a smoother, less abrupt loop. This
is particularly helpful if the loop is inducing any clicks.
Alternatively you can also adjust the loop’ start and end points by dragging the borders of the
loop in the Sample view, and move the entire loop by dragging its title bar.
By moving the loop’s start and end points closer to each other you can shrink the loop to
very small values on-the-fly, thereby creating very interesting glitch effects in a live sit-
uation.
The loop will always stay within the play range of the Sample. Therefore, when moving
the Sample’s playback start and end points closer to each other, keep in mind that it
might also shrink the loop!
(3) TUNE / MIX section
The TUNE / MIX section contains parameters controlling pitch- and level-related aspects of the
Sample playback.
Parameter
Description
TUNE Sets the tuning of the focused Zone.
GAIN Sets the gain of the focused Zone.
Sampling and Sample Mapping
Mapping Samples to Zones
MASCHINE STUDIO - Manual - 896