User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
◦ Once the recording has started, press Button 5 (STOP) to stop the recording (it stops
immediately) or Button 6 (CANCEL) to cancel the recording (the recorded audio will
not be saved).
If you want to start and stop the recording manually, you can set the MODE to DETECT,
dial the THRESHOLD down to OFF and start the recording by pressing START (But-
ton 5). To stop recording, press STOP (Button 6).
In any case the recorded audio will be stored in the Sound that was under focus as you started
the recording.
When the Recording is Done…
When the recording is done, the following things happen:
▪ The recording is named and stored as a file on your hard disk (see section ↑16.2.6, Loca-
tion and Name of Your Recorded Samples).
▪ Its waveform appears on the right display and its name appears in the information bar
above.
▪ The recording is automatically appended to the Recording History of the Sound and select-
ed (see section ↑16.2.5, Checking Your Recordings below).
▪ A Sampler Plug-in is automatically loaded in the first Plug-in slot of the Sound, ready to
play your new recording. All Plug-ins previously loaded in that Sound are removed.
▪ The Sound slot takes the name of your recording.
▪ The recording is mapped to a new Zone covering the entire key and velocity ranges in the
ZONE page, which makes your new Sample directly playable from the pad of its Sound slot
(or from all your pads if pads are in Keyboard mode). Any existing Zones will be replaced.
For more information on Zones, see section ↑16.5, Mapping Samples to Zones.
Note that any events for that Sound in the current Pattern will remain. As a conse-
quence, your recording might directly start to play at the pitch defined by the existing
events!
Sampling and Sample Mapping
Recording a Sample
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