User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
1. Press the PLUG-IN button to show the Plug-in slots of the selected Sound.
Since we have selected an empty Sound, you see EMPTY on the left of the left display as
well as under Button 5/6 on the right display (i.e. there are no Plug-ins to navigate yet).
2. Press SHIFT + BROWSE to open the Plug-in Browser and browse the available Instrument
and Effect Plug-ins.
3. On the left display, turn Knob 1 to select the TYPE Effect.
▪ The right display shows the list of available instruments or effect Plug-ins.
4. If you have selected the first Plug-in slot of a Sound, turn Knob 2 to select the VENDOR
from INTERNAL, or the name of a vendor, e.g. Native Instruments.
▪ The right display shows only Effect Plug-ins of the type you have selected.
5. Turn the jog wheel or Knob 5 to browse the available Plug-ins.
6. When you have found the effect you want to use, press the jog wheel or Button 8 (LOAD)
to load it. You can also use Button 5/6 to step through the list and load each effect di-
rectly.
→ The selected effect is loaded in a new Plug-in slot and directly starts to process your ex-
ternal audio! By pressing PLUG-IN or SHIFT + BROWSE again you can switch back to
Control mode and adjust the effect.
13.3 Creating a Send Effect
Sometimes you may want to have a classic send effect, for example a reverb which can be
shared by multiple sound sources. To make use of a send effect, you need to:
Using Effects
Creating a Send Effect
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