User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
In this example, we will assume that you routed some audio channels of your host to the first
virtual input pair of MASCHINE.
13.2.2 Step 2: Set up a Sound to Receive the External Input
We describe here the procedure in Arrange view. You can also do this in Mix view — see
section ↑11.1.1, Sending External Audio to Sounds.
▪ Now the external audio is routed to your Sound! You can adjust the level of the incoming
signal via the Gain knob.
You will find a detailed reference of the Audio page of the Sounds’ Input properties in
section ↑11.1.1, Sending External Audio to Sounds.
On your controller, first select the Sound you want to configure:
1. Press the CHANNEL button to enter Control mode and display the Channel properties.
2. Press Button 3 to select the SOUND tab.
3. Press the Group button A–H of the Group containing the empty Sound you want to use. If
the Group in question is in another bank, before you select the Group you first need to
press SHIFT + the corresponding Group button A–H to select its Group bank.
4. Press SELECT + the unlit pad of the empty Sound you want to use (or simply hit its unlit
pad if pads are in Group mode).
You can then select the desired input. You can do this via two methods: using the Master sec-
tion of your controller, or using the Input properties on the displays.
Method 1: Using the Master Section
This is the quickest method for selecting an external input for your Sound:
► To select either of the four available stereo inputs, press the corresponding IN1–IN4 but-
ton in the Master section.
→ The button lights up and the corresponding external input is routed to your Sound!
Using Effects
Applying Effects to External Audio
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