User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
→ The selected Pattern is loaded in the Pattern Editor and its events appear in the Event
area. Furthermore, this Pattern is referenced by a Clip for the selected Group in the cur-
rent Scene in the Arranger. This Clip replaces any previous Clip for the Group in that
Scene (see chapter ↑15.3, Using Arranger View for more on this).
If you want to select a Pattern already referenced by one or more Clips in the Arranger,
you can click any of these Clips to select and load the referenced Pattern in the Pattern
Editor. This way your arrangement won’t be modified.
Selecting Patterns and Pattern Banks on the Controller
To select a Pattern located in another Pattern bank than the one selected, you fist need to se-
lect that other Pattern bank:
► Press PATTERN + Button 7 or 8 to select the previous or next Pattern bank.
If the last Pattern bank is selected and not empty, pressing Button 8 will create a new,
empty Pattern bank — see section ↑10.7.5, Creating and Deleting Pattern Banks for
more information.
Selecting a Pattern
► To select a Pattern in the current Pattern bank, press PATTERN + the dim lit pad corre-
sponding to the cell of the desired Pattern on the right display.
→ Selecting a Pattern has the following consequences:
▪ This Pattern is displayed in the software’s Pattern Editor. You can then modify it both from
your controller and in the software.
▪ This Pattern is referenced by a Clip for the selected Group in the current Scene. This Clip
replaces any previous Clip for the Group in that Scene (see chapter ↑15.3, Using Arranger
View for more on this).
If you only want to quickly select another Pattern without using any from the editing
commands available, we recommend you to unpin the Pattern mode so you can quickly
use the shortcut PATTERN + pad to select the desired Pattern.
Working with Patterns
Managing Patterns
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